From c6f1908e0f07b6dd4b60cbe333a9b5f1adec276b Mon Sep 17 00:00:00 2001
From: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Date: Sat, 10 Dec 2022 16:12:51 -0500
Subject: [PATCH] Fix Lambda Explicit Type Specification Warning (#4090)

---
 ARMeilleure/Decoders/OpCodeTable.cs           |   2 +-
 Ryujinx.Ava/Program.cs                        |   4 +-
 .../Multithreading/CommandHelper.cs           | 174 +++++++++---------
 .../Multithreading/ThreadedRenderer.cs        |   2 +-
 4 files changed, 91 insertions(+), 91 deletions(-)

diff --git a/ARMeilleure/Decoders/OpCodeTable.cs b/ARMeilleure/Decoders/OpCodeTable.cs
index caa93099ec..3f24986c57 100644
--- a/ARMeilleure/Decoders/OpCodeTable.cs
+++ b/ARMeilleure/Decoders/OpCodeTable.cs
@@ -1341,7 +1341,7 @@ namespace ARMeilleure.Decoders
         {
             string reversedEncoding = encoding.Substring(16) + encoding.Substring(0, 16);
             MakeOp reversedMakeOp =
-                (InstDescriptor inst, ulong address, int opCode)
+                (inst, address, opCode)
                     => makeOp(inst, address, (int)BitOperations.RotateRight((uint)opCode, 16));
             Set(reversedEncoding, AllInstT32, new InstDescriptor(name, emitter), reversedMakeOp);
         }
diff --git a/Ryujinx.Ava/Program.cs b/Ryujinx.Ava/Program.cs
index d929331db8..ba10a45996 100644
--- a/Ryujinx.Ava/Program.cs
+++ b/Ryujinx.Ava/Program.cs
@@ -82,8 +82,8 @@ namespace Ryujinx.Ava
             Console.Title = $"Ryujinx Console {Version}";
 
             // Hook unhandled exception and process exit events.
-            AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
-            AppDomain.CurrentDomain.ProcessExit        += (object sender, EventArgs e)                   => Exit();
+            AppDomain.CurrentDomain.UnhandledException += (sender, e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
+            AppDomain.CurrentDomain.ProcessExit        += (sender, e) => Exit();
 
             // Setup base data directory.
             AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index b2799e0992..497693296c 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -50,186 +50,186 @@ namespace Ryujinx.Graphics.GAL.Multithreading
 
         private static void InitLookup()
         {
-            _lookup[(int)CommandType.Action] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.Action] = (memory, threaded, renderer) =>
                 ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CreateBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CreateBuffer] = (memory, threaded, renderer) =>
                 CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CreateProgram] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CreateProgram] = (memory, threaded, renderer) =>
                 CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CreateSampler] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CreateSampler] = (memory, threaded, renderer) =>
                 CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CreateSync] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CreateSync] = (memory, threaded, renderer) =>
                 CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CreateTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CreateTexture] = (memory, threaded, renderer) =>
                 CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.GetCapabilities] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.GetCapabilities] = (memory, threaded, renderer) =>
                 GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.PreFrame] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.PreFrame] = (memory, threaded, renderer) =>
                 PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.ReportCounter] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ReportCounter] = (memory, threaded, renderer) =>
                 ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.ResetCounter] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ResetCounter] = (memory, threaded, renderer) =>
                 ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.UpdateCounters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.UpdateCounters] = (memory, threaded, renderer) =>
                 UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer);
 
-            _lookup[(int)CommandType.BufferDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.BufferDispose] = (memory, threaded, renderer) =>
                 BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.BufferGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.BufferGetData] = (memory, threaded, renderer) =>
                 BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.BufferSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.BufferSetData] = (memory, threaded, renderer) =>
                 BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer);
 
-            _lookup[(int)CommandType.CounterEventDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CounterEventDispose] = (memory, threaded, renderer) =>
                 CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CounterEventFlush] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CounterEventFlush] = (memory, threaded, renderer) =>
                 CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer);
 
-            _lookup[(int)CommandType.ProgramDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ProgramDispose] = (memory, threaded, renderer) =>
                 ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.ProgramGetBinary] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ProgramGetBinary] = (memory, threaded, renderer) =>
                 ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.ProgramCheckLink] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ProgramCheckLink] = (memory, threaded, renderer) =>
                 ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer);
 
-            _lookup[(int)CommandType.SamplerDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SamplerDispose] = (memory, threaded, renderer) =>
                 SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer);
 
-            _lookup[(int)CommandType.TextureCopyTo] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureCopyTo] = (memory, threaded, renderer) =>
                 TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureCopyToScaled] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureCopyToScaled] = (memory, threaded, renderer) =>
                 TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureCopyToSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureCopyToSlice] = (memory, threaded, renderer) =>
                 TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureCreateView] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureCreateView] = (memory, threaded, renderer) =>
                 TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureGetData] = (memory, threaded, renderer) =>
                 TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureGetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureGetDataSlice] = (memory, threaded, renderer) =>
                 TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureRelease] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureRelease] = (memory, threaded, renderer) =>
                 TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureSetData] = (memory, threaded, renderer) =>
                 TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureSetDataSlice] = (memory, threaded, renderer) =>
                 TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureSetDataSliceRegion] = (memory, threaded, renderer) =>
                 TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureSetStorage] = (memory, threaded, renderer) =>
                 TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
 
-            _lookup[(int)CommandType.WindowPresent] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.WindowPresent] = (memory, threaded, renderer) =>
                 WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer);
 
-            _lookup[(int)CommandType.Barrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.Barrier] = (memory, threaded, renderer) =>
                 BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.BeginTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.BeginTransformFeedback] = (memory, threaded, renderer) =>
                 BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.ClearBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ClearBuffer] = (memory, threaded, renderer) =>
                 ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.ClearRenderTargetColor] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ClearRenderTargetColor] = (memory, threaded, renderer) =>
                 ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (memory, threaded, renderer) =>
                 ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CommandBufferBarrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CommandBufferBarrier] = (memory, threaded, renderer) =>
                 CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.CopyBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.CopyBuffer] = (memory, threaded, renderer) =>
                 CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.DispatchCompute] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.DispatchCompute] = (memory, threaded, renderer) =>
                 DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.Draw] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.Draw] = (memory, threaded, renderer) =>
                 DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.DrawIndexed] = (memory, threaded, renderer) =>
                 DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.DrawIndexedIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.DrawIndexedIndirect] = (memory, threaded, renderer) =>
                 DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.DrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.DrawIndexedIndirectCount] = (memory, threaded, renderer) =>
                 DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.DrawIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.DrawIndirect] = (memory, threaded, renderer) =>
                 DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.DrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.DrawIndirectCount] = (memory, threaded, renderer) =>
                 DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.DrawTexture] = (memory, threaded, renderer) =>
                 DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.EndHostConditionalRendering] = (memory, threaded, renderer) =>
                 EndHostConditionalRenderingCommand.Run(renderer);
-            _lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.EndTransformFeedback] = (memory, threaded, renderer) =>
                 EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetAlphaTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetAlphaTest] = (memory, threaded, renderer) =>
                 SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetBlendState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetBlendState] = (memory, threaded, renderer) =>
                 SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetDepthBias] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetDepthBias] = (memory, threaded, renderer) =>
                 SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetDepthClamp] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetDepthClamp] = (memory, threaded, renderer) =>
                 SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetDepthMode] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetDepthMode] = (memory, threaded, renderer) =>
                 SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetDepthTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetDepthTest] = (memory, threaded, renderer) =>
                 SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetFaceCulling] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetFaceCulling] = (memory, threaded, renderer) =>
                 SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetFrontFace] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetFrontFace] = (memory, threaded, renderer) =>
                 SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetStorageBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetStorageBuffers] = (memory, threaded, renderer) =>
                 SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetTransformFeedbackBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetTransformFeedbackBuffers] = (memory, threaded, renderer) =>
                 SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetUniformBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetUniformBuffers] = (memory, threaded, renderer) =>
                 SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetImage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetImage] = (memory, threaded, renderer) =>
                 SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetIndexBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetIndexBuffer] = (memory, threaded, renderer) =>
                 SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetLineParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetLineParameters] = (memory, threaded, renderer) =>
                 SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetLogicOpState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetLogicOpState] = (memory, threaded, renderer) =>
                 SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetMultisampleState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetMultisampleState] = (memory, threaded, renderer) =>
                 SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetPatchParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetPatchParameters] = (memory, threaded, renderer) =>
                 SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetPointParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetPointParameters] = (memory, threaded, renderer) =>
                 SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetPolygonMode] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetPolygonMode] = (memory, threaded, renderer) =>
                 SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetPrimitiveRestart] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetPrimitiveRestart] = (memory, threaded, renderer) =>
                 SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetPrimitiveTopology] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetPrimitiveTopology] = (memory, threaded, renderer) =>
                 SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetProgram] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetProgram] = (memory, threaded, renderer) =>
                 SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetRasterizerDiscard] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetRasterizerDiscard] = (memory, threaded, renderer) =>
                 SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetRenderTargetColorMasks] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetRenderTargetColorMasks] = (memory, threaded, renderer) =>
                 SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetRenderTargetScale] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetRenderTargetScale] = (memory, threaded, renderer) =>
                 SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetRenderTargets] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetRenderTargets] = (memory, threaded, renderer) =>
                 SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetScissor] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetScissor] = (memory, threaded, renderer) =>
                 SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetStencilTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetStencilTest] = (memory, threaded, renderer) =>
                 SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetTextureAndSampler] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetTextureAndSampler] = (memory, threaded, renderer) =>
                 SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetUserClipDistance] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetUserClipDistance] = (memory, threaded, renderer) =>
                 SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetVertexAttribs] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetVertexAttribs] = (memory, threaded, renderer) =>
                 SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetVertexBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetVertexBuffers] = (memory, threaded, renderer) =>
                 SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.SetViewports] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.SetViewports] = (memory, threaded, renderer) =>
                 SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureBarrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureBarrier] = (memory, threaded, renderer) =>
                 TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TextureBarrierTiled] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TextureBarrierTiled] = (memory, threaded, renderer) =>
                 TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TryHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TryHostConditionalRendering] = (memory, threaded, renderer) =>
                 TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (memory, threaded, renderer) =>
                 TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer);
-            _lookup[(int)CommandType.UpdateRenderScale] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+            _lookup[(int)CommandType.UpdateRenderScale] = (memory, threaded, renderer) =>
                 UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer);
         }
 
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index a9e3b75c4f..62a7dae795 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
         {
             _baseRenderer = renderer;
 
-            renderer.ScreenCaptured += (object sender, ScreenCaptureImageInfo info) => ScreenCaptured?.Invoke(this, info);
+            renderer.ScreenCaptured += (sender, info) => ScreenCaptured?.Invoke(this, info);
 
             Pipeline = new ThreadedPipeline(this, renderer.Pipeline);
             Window = new ThreadedWindow(this, renderer);