From dfecbbe1f46a10648c754aa5559f60661f2d1189 Mon Sep 17 00:00:00 2001 From: mageven <62494521+mageven@users.noreply.github.com> Date: Thu, 16 Apr 2020 08:51:58 +0530 Subject: [PATCH] Fix oversight in depth range initialization from PR #1093 (#1112) --- Ryujinx.Graphics.Gpu/State/GpuState.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs index 4b81029c43..9e0e50a04a 100644 --- a/Ryujinx.Graphics.Gpu/State/GpuState.cs +++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs @@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.State _backingMemory[(int)MethodOffset.RasterizeEnable] = 1; // Depth ranges. - for (int index = 0; index < 8; index++) + for (int index = 0; index < Constants.TotalViewports; index++) { _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0; _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;