using ChocolArm64.State; using Ryujinx.Common.Logging; using static Ryujinx.HLE.HOS.ErrorCode; namespace Ryujinx.HLE.HOS.Kernel { partial class SvcHandler { private void CreateThread64(CpuThreadState ThreadState) { ulong Entrypoint = ThreadState.X1; ulong ArgsPtr = ThreadState.X2; ulong StackTop = ThreadState.X3; int Priority = (int)ThreadState.X4; int CpuCore = (int)ThreadState.X5; KernelResult Result = CreateThread(Entrypoint, ArgsPtr, StackTop, Priority, CpuCore, out int Handle); ThreadState.X0 = (ulong)Result; ThreadState.X1 = (ulong)Handle; } private KernelResult CreateThread( ulong Entrypoint, ulong ArgsPtr, ulong StackTop, int Priority, int CpuCore, out int Handle) { Handle = 0; KProcess CurrentProcess = System.Scheduler.GetCurrentProcess(); if (CpuCore == -2) { CpuCore = CurrentProcess.DefaultCpuCore; } if ((uint)CpuCore >= KScheduler.CpuCoresCount || !CurrentProcess.IsCpuCoreAllowed(CpuCore)) { return KernelResult.InvalidCpuCore; } if ((uint)Priority >= KScheduler.PrioritiesCount || !CurrentProcess.IsPriorityAllowed(Priority)) { return KernelResult.InvalidPriority; } long Timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100); if (CurrentProcess.ResourceLimit != null && !CurrentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, Timeout)) { return KernelResult.ResLimitExceeded; } KThread Thread = new KThread(System); KernelResult Result = CurrentProcess.InitializeThread( Thread, Entrypoint, ArgsPtr, StackTop, Priority, CpuCore); if (Result != KernelResult.Success) { CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1); return Result; } Result = Process.HandleTable.GenerateHandle(Thread, out Handle); if (Result != KernelResult.Success) { Thread.Terminate(); CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1); } return Result; } private void SvcStartThread(CpuThreadState ThreadState) { int Handle = (int)ThreadState.X0; KThread Thread = Process.HandleTable.GetObject(Handle); if (Thread != null) { KernelResult Result = Thread.Start(); if (Result != KernelResult.Success) { Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\"."); } ThreadState.X0 = (ulong)Result; } else { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); } } private void SvcExitThread(CpuThreadState ThreadState) { KThread CurrentThread = System.Scheduler.GetCurrentThread(); System.Scheduler.ExitThread(CurrentThread); CurrentThread.Exit(); } private void SvcSleepThread(CpuThreadState ThreadState) { long Timeout = (long)ThreadState.X0; Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16")); KThread CurrentThread = System.Scheduler.GetCurrentThread(); if (Timeout < 1) { switch (Timeout) { case 0: CurrentThread.Yield(); break; case -1: CurrentThread.YieldWithLoadBalancing(); break; case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break; } } else { CurrentThread.Sleep(Timeout); ThreadState.X0 = 0; } } private void SvcGetThreadPriority(CpuThreadState ThreadState) { int Handle = (int)ThreadState.X1; KThread Thread = Process.HandleTable.GetKThread(Handle); if (Thread != null) { ThreadState.X0 = 0; ThreadState.X1 = (ulong)Thread.DynamicPriority; } else { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); } } private void SvcSetThreadPriority(CpuThreadState ThreadState) { int Handle = (int)ThreadState.X0; int Priority = (int)ThreadState.X1; Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle .ToString("x8") + ", " + "Priority = 0x" + Priority.ToString("x8")); //TODO: NPDM check. KThread Thread = Process.HandleTable.GetKThread(Handle); if (Thread == null) { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); return; } Thread.SetPriority(Priority); ThreadState.X0 = 0; } private void SvcGetThreadCoreMask(CpuThreadState ThreadState) { int Handle = (int)ThreadState.X2; Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8")); KThread Thread = Process.HandleTable.GetKThread(Handle); if (Thread != null) { ThreadState.X0 = 0; ThreadState.X1 = (ulong)Thread.PreferredCore; ThreadState.X2 = (ulong)Thread.AffinityMask; } else { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); } } private void SetThreadCoreMask64(CpuThreadState ThreadState) { int Handle = (int)ThreadState.X0; int PreferredCore = (int)ThreadState.X1; long AffinityMask = (long)ThreadState.X2; Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle .ToString("x8") + ", " + "PreferredCore = 0x" + PreferredCore.ToString("x8") + ", " + "AffinityMask = 0x" + AffinityMask .ToString("x16")); KernelResult Result = SetThreadCoreMask(Handle, PreferredCore, AffinityMask); if (Result != KernelResult.Success) { Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\"."); } ThreadState.X0 = (ulong)Result; } private KernelResult SetThreadCoreMask(int Handle, int PreferredCore, long AffinityMask) { KProcess CurrentProcess = System.Scheduler.GetCurrentProcess(); if (PreferredCore == -2) { PreferredCore = CurrentProcess.DefaultCpuCore; AffinityMask = 1 << PreferredCore; } else { if ((CurrentProcess.Capabilities.AllowedCpuCoresMask | AffinityMask) != CurrentProcess.Capabilities.AllowedCpuCoresMask) { return KernelResult.InvalidCpuCore; } if (AffinityMask == 0) { return KernelResult.InvalidCombination; } if ((uint)PreferredCore > 3) { if ((PreferredCore | 2) != -1) { return KernelResult.InvalidCpuCore; } } else if ((AffinityMask & (1 << PreferredCore)) == 0) { return KernelResult.InvalidCombination; } } KThread Thread = Process.HandleTable.GetKThread(Handle); if (Thread == null) { return KernelResult.InvalidHandle; } return Thread.SetCoreAndAffinityMask(PreferredCore, AffinityMask); } private void SvcGetCurrentProcessorNumber(CpuThreadState ThreadState) { ThreadState.X0 = (ulong)System.Scheduler.GetCurrentThread().CurrentCore; } private void SvcGetThreadId(CpuThreadState ThreadState) { int Handle = (int)ThreadState.X1; KThread Thread = Process.HandleTable.GetKThread(Handle); if (Thread != null) { ThreadState.X0 = 0; ThreadState.X1 = (ulong)Thread.ThreadUid; } else { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); } } private void SvcSetThreadActivity(CpuThreadState ThreadState) { int Handle = (int)ThreadState.X0; bool Pause = (int)ThreadState.X1 == 1; KThread Thread = Process.HandleTable.GetObject(Handle); if (Thread == null) { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); return; } if (Thread.Owner != System.Scheduler.GetCurrentProcess()) { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process."); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); return; } if (Thread == System.Scheduler.GetCurrentThread()) { Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted."); ThreadState.X0 = (ulong)KernelResult.InvalidThread; return; } long Result = Thread.SetActivity(Pause); if (Result != 0) { Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!"); } ThreadState.X0 = (ulong)Result; } private void SvcGetThreadContext3(CpuThreadState ThreadState) { long Position = (long)ThreadState.X0; int Handle = (int)ThreadState.X1; KProcess CurrentProcess = System.Scheduler.GetCurrentProcess(); KThread CurrentThread = System.Scheduler.GetCurrentThread(); KThread Thread = Process.HandleTable.GetObject(Handle); if (Thread == null) { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); return; } if (Thread.Owner != CurrentProcess) { Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process."); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); return; } if (CurrentThread == Thread) { Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted."); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread); return; } Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0); Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1); Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2); Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3); Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4); Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5); Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6); Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7); Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8); Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9); Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10); Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11); Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12); Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13); Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14); Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15); Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16); Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17); Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18); Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19); Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20); Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21); Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22); Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23); Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24); Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25); Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26); Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27); Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28); Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29); Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30); Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31); Memory.WriteInt64(Position + 0x100, Thread.LastPc); Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr); Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0); Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1); Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2); Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3); Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4); Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5); Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6); Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7); Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8); Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9); Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10); Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11); Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12); Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13); Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14); Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15); Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16); Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17); Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18); Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19); Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20); Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21); Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22); Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23); Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24); Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25); Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26); Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27); Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28); Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29); Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30); Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31); Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr); Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr); Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr); ThreadState.X0 = 0; } } }