using OpenTK; using OpenTK.Input; using Ryujinx.Common.Configuration.Hid; using Ryujinx.HLE.Input; using System; using InnerNpadController = Ryujinx.Common.Configuration.Hid.NpadController; namespace Ryujinx.Ui.Input { public class NpadController { private InnerNpadController _inner; // NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux. // BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs* public NpadController(InnerNpadController inner) { _inner = inner; } private bool IsEnabled() { return _inner.Enabled && Joystick.GetState(_inner.Index).IsConnected; } public ControllerButtons GetButtons() { if (!IsEnabled()) { return 0; } JoystickState joystickState = Joystick.GetState(_inner.Index); ControllerButtons buttons = 0; if (IsActivated(joystickState, _inner.LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp; if (IsActivated(joystickState, _inner.LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown; if (IsActivated(joystickState, _inner.LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft; if (IsActivated(joystickState, _inner.LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight; if (IsActivated(joystickState, _inner.LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft; if (IsActivated(joystickState, _inner.LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus; if (IsActivated(joystickState, _inner.LeftJoycon.ButtonL)) buttons |= ControllerButtons.L; if (IsActivated(joystickState, _inner.LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl; if (IsActivated(joystickState, _inner.RightJoycon.ButtonA)) buttons |= ControllerButtons.A; if (IsActivated(joystickState, _inner.RightJoycon.ButtonB)) buttons |= ControllerButtons.B; if (IsActivated(joystickState, _inner.RightJoycon.ButtonX)) buttons |= ControllerButtons.X; if (IsActivated(joystickState, _inner.RightJoycon.ButtonY)) buttons |= ControllerButtons.Y; if (IsActivated(joystickState, _inner.RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight; if (IsActivated(joystickState, _inner.RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus; if (IsActivated(joystickState, _inner.RightJoycon.ButtonR)) buttons |= ControllerButtons.R; if (IsActivated(joystickState, _inner.RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr; return buttons; } private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId) { if (controllerInputId <= ControllerInputId.Button20) { return joystickState.IsButtonDown((int)controllerInputId); } else if (controllerInputId <= ControllerInputId.Axis5) { int axis = controllerInputId - ControllerInputId.Axis0; return joystickState.GetAxis(axis) > _inner.TriggerThreshold; } else if (controllerInputId <= ControllerInputId.Hat2Right) { int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4; int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4); JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat); if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true; if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true; if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true; if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true; } return false; } public (short, short) GetLeftStick() { if (!IsEnabled()) { return (0, 0); } return GetStick(_inner.LeftJoycon.Stick); } public (short, short) GetRightStick() { if (!IsEnabled()) { return (0, 0); } return GetStick(_inner.RightJoycon.Stick); } private (short, short) GetStick(ControllerInputId stickInputId) { if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5) { return (0, 0); } JoystickState jsState = Joystick.GetState(_inner.Index); int xAxis = stickInputId - ControllerInputId.Axis0; float xValue = jsState.GetAxis(xAxis); float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis return ApplyDeadzone(new Vector2(xValue, yValue)); } private (short, short) ApplyDeadzone(Vector2 axis) { return (ClampAxis(MathF.Abs(axis.X) > _inner.Deadzone ? axis.X : 0f), ClampAxis(MathF.Abs(axis.Y) > _inner.Deadzone ? axis.Y : 0f)); } private static short ClampAxis(float value) { if (value <= -short.MaxValue) { return -short.MaxValue; } else { return (short)(value * short.MaxValue); } } } }