using Gtk; using System.Reflection; namespace Ryujinx.Ui { internal class GtkDialog : MessageDialog { internal static bool _isExitDialogOpen = false; private GtkDialog(string title, string mainText, string secondaryText, MessageType messageType = MessageType.Other, ButtonsType buttonsType = ButtonsType.Ok) : base(null, DialogFlags.Modal, messageType, buttonsType, null) { Title = title; Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"); Text = mainText; SecondaryText = secondaryText; WindowPosition = WindowPosition.Center; Response += GtkDialog_Response; SetSizeRequest(100, 20); } private void GtkDialog_Response(object sender, ResponseArgs args) { Dispose(); } internal static void CreateInfoDialog(string title, string mainText, string secondaryText) { new GtkDialog(title, mainText, secondaryText, MessageType.Info).Run(); } internal static void CreateWarningDialog(string mainText, string secondaryText) { new GtkDialog("Ryujinx - Warning", mainText, secondaryText, MessageType.Warning).Run(); } internal static void CreateErrorDialog(string errorMessage) { new GtkDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage, MessageType.Error).Run(); } internal static MessageDialog CreateConfirmationDialog(string mainText, string secondaryText = "") { return new GtkDialog("Ryujinx - Confirmation", mainText, secondaryText, MessageType.Question, ButtonsType.YesNo); } internal static bool CreateExitDialog() { if (_isExitDialogOpen) { return false; } _isExitDialogOpen = true; ResponseType res = (ResponseType)new GtkDialog("Ryujinx - Exit", "Are you sure you want to stop emulation?", "All unsaved data will be lost", MessageType.Question, ButtonsType.YesNo).Run(); _isExitDialogOpen = false; return res == ResponseType.Yes; } } }