using Gdk; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Input; using OpenTK.Platform; using Ryujinx.Configuration; using Ryujinx.Graphics.OpenGL; using Ryujinx.HLE; using Ryujinx.HLE.HOS.Services.Hid; using Ryujinx.Ui; using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Ryujinx.Ui { public class GLRenderer : GLWidget { private const int SwitchPanelWidth = 1280; private const int SwitchPanelHeight = 720; private const int TargetFps = 60; public ManualResetEvent WaitEvent { get; set; } public static event EventHandler StatusUpdatedEvent; public bool IsActive { get; set; } public bool IsStopped { get; set; } public bool IsFocused { get; set; } private double _mouseX; private double _mouseY; private bool _mousePressed; private bool _toggleFullscreen; private readonly long _ticksPerFrame; private long _ticks = 0; private System.Diagnostics.Stopwatch _chrono; private Switch _device; private Renderer _renderer; private HotkeyButtons _prevHotkeyButtons = 0; private Input.NpadController _primaryController; public GLRenderer(Switch device) : base (GetGraphicsMode(), 3, 3, GraphicsContextFlags.ForwardCompatible) { WaitEvent = new ManualResetEvent(false); _device = device; this.Initialized += GLRenderer_Initialized; this.Destroyed += GLRenderer_Destroyed; this.ShuttingDown += GLRenderer_ShuttingDown; Initialize(); _chrono = new System.Diagnostics.Stopwatch(); _ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps; _primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls); AddEvents((int)(Gdk.EventMask.ButtonPressMask | Gdk.EventMask.ButtonReleaseMask | Gdk.EventMask.PointerMotionMask | Gdk.EventMask.KeyPressMask | Gdk.EventMask.KeyReleaseMask)); this.Shown += Renderer_Shown; } private static GraphicsMode GetGraphicsMode() { if (Environment.OSVersion.Platform == PlatformID.Unix) { return new GraphicsMode(new ColorFormat(24)); } return new GraphicsMode(new ColorFormat()); } private void GLRenderer_ShuttingDown(object sender, EventArgs args) { _device.DisposeGpu(); } private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args) { IsFocused = false; } private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args) { IsFocused = true; } private void GLRenderer_Destroyed(object sender, EventArgs e) { Dispose(); } protected void Renderer_Shown(object sender, EventArgs e) { IsFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused); } public void HandleScreenState(KeyboardState keyboard) { bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11) || ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft) || keyboard.IsKeyDown(OpenTK.Input.Key.AltRight)) && keyboard.IsKeyDown(OpenTK.Input.Key.Enter)) || keyboard.IsKeyDown(OpenTK.Input.Key.Escape); bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen); if (toggleFullscreen != _toggleFullscreen) { if (toggleFullscreen) { if (fullScreenToggled) { ParentWindow.Unfullscreen(); (Toplevel as MainWindow)?.ToggleExtraWidgets(true); } else { if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape)) { if (GtkDialog.CreateExitDialog()) { Exit(); } } else { ParentWindow.Fullscreen(); (Toplevel as MainWindow)?.ToggleExtraWidgets(false); } } } } _toggleFullscreen = toggleFullscreen; } private void GLRenderer_Initialized(object sender, EventArgs e) { // Release the GL exclusivity that OpenTK gave us as we aren't going to use it in GTK Thread. GraphicsContext.MakeCurrent(null); WaitEvent.Set(); } protected override bool OnConfigureEvent(EventConfigure evnt) { var result = base.OnConfigureEvent(evnt); Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window); _renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor); return result; } public void Start() { IsRenderHandler = true; _chrono.Restart(); IsActive = true; Gtk.Window parent = this.Toplevel as Gtk.Window; parent.FocusInEvent += Parent_FocusInEvent; parent.FocusOutEvent += Parent_FocusOutEvent; Gtk.Application.Invoke(delegate { parent.Present(); string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty : $" - {_device.System.TitleName}"; string titleVersionSection = string.IsNullOrWhiteSpace(_device.System.TitleVersionString) ? string.Empty : $" v{_device.System.TitleVersionString}"; string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty : $" ({_device.System.TitleIdText.ToUpper()})"; string titleArchSection = _device.System.TitleIs64Bit ? " (64-bit)" : " (32-bit)"; parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}"; }); Thread renderLoopThread = new Thread(Render) { Name = "GUI.RenderLoop" }; renderLoopThread.Start(); MainLoop(); renderLoopThread.Join(); Exit(); } protected override bool OnButtonPressEvent(EventButton evnt) { _mouseX = evnt.X; _mouseY = evnt.Y; if (evnt.Button == 1) { _mousePressed = true; } return false; } protected override bool OnButtonReleaseEvent(EventButton evnt) { if (evnt.Button == 1) { _mousePressed = false; } return false; } protected override bool OnMotionNotifyEvent(EventMotion evnt) { if (evnt.Device.InputSource == InputSource.Mouse) { _mouseX = evnt.X; _mouseY = evnt.Y; } return false; } protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight) { Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window); // If the monitor is at least 1080p, use the Switch panel size as minimal size. if (monitor.Geometry.Height >= 1080) { minimumHeight = SwitchPanelHeight; } // Otherwise, we default minimal size to 480p 16:9. else { minimumHeight = 480; } naturalHeight = minimumHeight; } protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth) { Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window); // If the monitor is at least 1080p, use the Switch panel size as minimal size. if (monitor.Geometry.Height >= 1080) { minimumWidth = SwitchPanelWidth; } // Otherwise, we default minimal size to 480p 16:9. else { minimumWidth = 854; } naturalWidth = minimumWidth; } public void Exit() { if (IsStopped) { return; } IsStopped = true; IsActive = false; } public void Initialize() { if (!(_device.Gpu.Renderer is Renderer)) { throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GLRenderer!"); } _renderer = (Renderer)_device.Gpu.Renderer; } public void Render() { // First take exclusivity on the OpenGL context. GraphicsContext.MakeCurrent(WindowInfo); _renderer.Initialize(); // Make sure the first frame is not transparent. GL.ClearColor(OpenTK.Color.Black); GL.Clear(ClearBufferMask.ColorBufferBit); SwapBuffers(); while (IsActive) { if (IsStopped) { return; } _ticks += _chrono.ElapsedTicks; _chrono.Restart(); if (_device.WaitFifo()) { _device.ProcessFrame(); } if (_ticks >= _ticksPerFrame) { _device.PresentFrame(SwapBuffers); _device.Statistics.RecordSystemFrameTime(); StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs( _device.EnableDeviceVsync, $"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS", $"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS", $"GPU: {_renderer.GpuVendor}")); _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame); } } } public void SwapBuffers() { OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers(); } public void MainLoop() { while (IsActive) { UpdateFrame(); // Polling becomes expensive if it's not slept Thread.Sleep(1); } } private bool UpdateFrame() { if (!IsActive) { return true; } if (IsStopped) { return false; } HotkeyButtons currentHotkeyButtons = 0; ControllerKeys currentButton = 0; JoystickPosition leftJoystick; JoystickPosition rightJoystick; KeyboardInput? hidKeyboard = null; int leftJoystickDx = 0; int leftJoystickDy = 0; int rightJoystickDx = 0; int rightJoystickDy = 0; // OpenTK always captures keyboard events, even if out of focus, so check if window is focused. if (IsFocused) { KeyboardState keyboard = OpenTK.Input.Keyboard.GetState(); Gtk.Application.Invoke(delegate { HandleScreenState(keyboard); }); // Normal Input currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard); currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard); if (ConfigurationState.Instance.Hid.EnableKeyboard) { hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard); } (leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard); (rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard); } if (!hidKeyboard.HasValue) { hidKeyboard = new KeyboardInput { Modifier = 0, Keys = new int[0x8] }; } currentButton |= _primaryController.GetButtons(); // Keyboard has priority stick-wise if (leftJoystickDx == 0 && leftJoystickDy == 0) { (leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick(); } if (rightJoystickDx == 0 && rightJoystickDy == 0) { (rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick(); } leftJoystick = new JoystickPosition { Dx = leftJoystickDx, Dy = leftJoystickDy }; rightJoystick = new JoystickPosition { Dx = rightJoystickDx, Dy = rightJoystickDy }; currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick); bool hasTouch = false; // Get screen touch position from left mouse click // OpenTK always captures mouse events, even if out of focus, so check if window is focused. if (IsFocused && _mousePressed) { int screenWidth = AllocatedWidth; int screenHeight = AllocatedHeight; if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight) { screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight; } else { screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth; } int startX = (AllocatedWidth - screenWidth) >> 1; int startY = (AllocatedHeight - screenHeight) >> 1; int endX = startX + screenWidth; int endY = startY + screenHeight; if (_mouseX >= startX && _mouseY >= startY && _mouseX < endX && _mouseY < endY) { int screenMouseX = (int)_mouseX - startX; int screenMouseY = (int)_mouseY - startY; int mX = (screenMouseX * SwitchPanelWidth) / screenWidth; int mY = (screenMouseY * SwitchPanelHeight) / screenHeight; TouchPoint currentPoint = new TouchPoint { X = (uint)mX, Y = (uint)mY, // Placeholder values till more data is acquired DiameterX = 10, DiameterY = 10, Angle = 90 }; hasTouch = true; _device.Hid.Touchscreen.Update(currentPoint); } } if (!hasTouch) { _device.Hid.Touchscreen.Update(); } if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue) { _device.Hid.Keyboard.Update(hidKeyboard.Value); } _device.Hid.DebugPad.Update(); _device.Hid.Npads.SetGamepadsInput(new GamepadInput { PlayerId = PlayerIndex.Auto, Buttons = currentButton, LStick = leftJoystick, RStick = rightJoystick }); // Toggle vsync if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) && !_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync)) { _device.EnableDeviceVsync = !_device.EnableDeviceVsync; } _prevHotkeyButtons = currentHotkeyButtons; return true; } } }