R/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

19 lines
496 B
C#

using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly struct OperationResult
{
public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
public AggregateType Type { get; }
public Instruction Value { get; }
public OperationResult(AggregateType type, Instruction value)
{
Type = type;
Value = value;
}
}
}