JinxRyu/Ryujinx.Audio/Common/AudioBuffer.cs

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using Ryujinx.Audio.Integration;
namespace Ryujinx.Audio.Common
{
/// <summary>
/// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
/// </summary>
public class AudioBuffer
{
/// <summary>
/// Unique tag of this buffer.
/// </summary>
/// <remarks>Unique per session</remarks>
public ulong BufferTag;
/// <summary>
/// Pointer to the user samples.
/// </summary>
public ulong DataPointer;
/// <summary>
/// Size of the user samples region.
/// </summary>
public ulong DataSize;
/// <summary>
/// The timestamp at which the buffer was played.
/// </summary>
/// <remarks>Not used but useful for debugging</remarks>
public ulong PlayedTimestamp;
/// <summary>
/// The user samples.
/// </summary>
public byte[] Data;
}
}