JinxRyu/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolIn.cs

15 lines
396 B
C#
Raw Normal View History

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 4)]
struct MemoryPoolIn
{
public long Address;
public long Size;
public MemoryPoolState State;
public int Unknown14;
public long Unknown18;
}
}