JinxRyu/Ryujinx.Graphics.Shader/Decoders/ReductionType.cs

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum ReductionType
{
U32 = 0,
S32 = 1,
U64 = 2,
FP32FtzRn = 3,
U128 = 4,
S64 = 5
}
}