diff --git a/Ryujinx.Graphics.Gpu/Constants.cs b/Ryujinx.Graphics.Gpu/Constants.cs
index 65cd8846d4..cc476654ce 100644
--- a/Ryujinx.Graphics.Gpu/Constants.cs
+++ b/Ryujinx.Graphics.Gpu/Constants.cs
@@ -8,11 +8,18 @@ namespace Ryujinx.Graphics.Gpu
///
/// Maximum number of compute uniform buffers.
///
- public const int TotalCpUniformBuffers = 8;
+ ///
+ /// This does not reflect the hardware count, the API will emulate some constant buffers using
+ /// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
+ ///
+ public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
///
- /// Maximum number of compute storage buffers (this is an API limitation).
+ /// Maximum number of compute storage buffers.
///
+ ///
+ /// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
+ ///
public const int TotalCpStorageBuffers = 16;
///
@@ -21,8 +28,11 @@ namespace Ryujinx.Graphics.Gpu
public const int TotalGpUniformBuffers = 18;
///
- /// Maximum number of graphics storage buffers (this is an API limitation).
+ /// Maximum number of graphics storage buffers.
///
+ ///
+ /// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
+ ///
public const int TotalGpStorageBuffers = 16;
///
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 9178cfb0d8..fc257f99c2 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -69,6 +69,34 @@ namespace Ryujinx.Graphics.Gpu.Engine
BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
+ for (int index = 0; index < info.CBuffers.Count; index++)
+ {
+ BufferDescriptor cb = info.CBuffers[index];
+
+ // NVN uses the "hardware" constant buffer for anything that is less than 8,
+ // and those are already bound above.
+ // Anything greater than or equal to 8 uses the emulated constant buffers.
+ // They are emulated using global memory loads.
+ if (cb.Slot < 8)
+ {
+ continue;
+ }
+
+ ubEnableMask |= 1u << cb.Slot;
+
+ ulong cbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
+
+ int cbDescOffset = 0x260 + cb.Slot * 0x10;
+
+ cbDescAddress += (ulong)cbDescOffset;
+
+ ReadOnlySpan cbDescriptorData = _context.PhysicalMemory.GetSpan(cbDescAddress, 0x10);
+
+ SbDescriptor cbDescriptor = MemoryMarshal.Cast(cbDescriptorData)[0];
+
+ BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
+ }
+
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
diff --git a/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs b/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
index a442357dd1..75bd9ddff6 100644
--- a/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
+++ b/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
@@ -11,6 +11,11 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
+ public const int UbeBaseOffset = 0x98; // In words.
+ public const int UbeMaxCount = 9;
+ public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
+ public const int UbeFirstCbuf = 8;
+
public static bool UsesGlobalMemory(Instruction inst)
{
return (inst.IsAtomic() && IsGlobalMr(inst)) ||
@@ -30,17 +35,16 @@ namespace Ryujinx.Graphics.Shader.Translation
public static int GetStorageBaseCbOffset(ShaderStage stage)
{
- switch (stage)
+ return stage switch
{
- case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
- case ShaderStage.Vertex: return StorageDescsBaseOffset;
- case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
- case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
- case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
- case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
- }
-
- return 0;
+ ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
+ ShaderStage.Vertex => StorageDescsBaseOffset,
+ ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
+ ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
+ ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
+ ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
+ _ => 0
+ };
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Lowering.cs b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
index 1ee21e0a04..99aea26e68 100644
--- a/Ryujinx.Graphics.Shader/Translation/Lowering.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
@@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand alignMask = Const(-config.QueryInfo(QueryInfoName.StorageBufferOffsetAlignment));
- Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, Const(-64));
+ Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
Operand wordOffset = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 8efd2c5209..7988ef6c13 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -31,8 +31,27 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (storageIndex >= 0)
{
+ // Storage buffers are implemented using global memory access.
+ // If we know from where the base address of the access is loaded,
+ // we can guess which storage buffer it is accessing.
+ // We can then replace the global memory access with a storage
+ // buffer access.
node = ReplaceGlobalWithStorage(node, config, storageIndex);
}
+ else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
+ {
+ // Here we effectively try to replace a LDG instruction with LDC.
+ // The hardware only supports a limited amount of constant buffers
+ // so NVN "emulates" more constant buffers using global memory access.
+ // Here we try to replace the global access back to a constant buffer
+ // load.
+ storageIndex = SearchForStorageBase(asgOperation, UbeBaseOffset, UbeBaseOffset + UbeDescsSize);
+
+ if (storageIndex >= 0)
+ {
+ node = ReplaceLdgWithLdc(node, config, storageIndex);
+ }
+ }
}
}
}
@@ -42,8 +61,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operation operation = (Operation)node.Value;
- Operation storageOp;
-
Operand GetStorageOffset()
{
Operand addrLow = operation.GetSource(0);
@@ -80,6 +97,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
sources[index] = operation.GetSource(index);
}
+ Operation storageOp;
+
if (operation.Inst.IsAtomic())
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
@@ -109,6 +128,62 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return node;
}
+ private static LinkedListNode ReplaceLdgWithLdc(LinkedListNode node, ShaderConfig config, int storageIndex)
+ {
+ Operation operation = (Operation)node.Value;
+
+ Operand GetCbufOffset()
+ {
+ Operand addrLow = operation.GetSource(0);
+
+ Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
+
+ Operand baseAddrTrunc = Local();
+
+ Operand alignMask = Const(-config.QueryInfo(QueryInfoName.StorageBufferOffsetAlignment));
+
+ Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
+
+ node.List.AddBefore(node, andOp);
+
+ Operand byteOffset = Local();
+ Operand wordOffset = Local();
+
+ Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
+ Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
+
+ node.List.AddBefore(node, subOp);
+ node.List.AddBefore(node, shrOp);
+
+ return wordOffset;
+ }
+
+ Operand[] sources = new Operand[operation.SourcesCount];
+
+ sources[0] = Const(UbeFirstCbuf + storageIndex);
+ sources[1] = GetCbufOffset();
+
+ for (int index = 2; index < operation.SourcesCount; index++)
+ {
+ sources[index] = operation.GetSource(index);
+ }
+
+ Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources);
+
+ for (int index = 0; index < operation.SourcesCount; index++)
+ {
+ operation.SetSource(index, null);
+ }
+
+ LinkedListNode oldNode = node;
+
+ node = node.List.AddBefore(node, ldcOp);
+
+ node.List.Remove(oldNode);
+
+ return node;
+ }
+
private static int SearchForStorageBase(Operation operation, int sbStart, int sbEnd)
{
Queue assignments = new Queue();