using Gtk; using Ryujinx.Common.Logging; using Ryujinx.HLE; using Ryujinx.HLE.HOS.Applets; using System; using System.Threading; namespace Ryujinx.Ui { internal class GtkHostUiHandler : IHostUiHandler { private readonly Window _parent; public GtkHostUiHandler(Window parent) { _parent = parent; } public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText) { ManualResetEvent dialogCloseEvent = new ManualResetEvent(false); bool okPressed = false; bool error = false; string inputText = args.InitialText ?? ""; Application.Invoke(delegate { try { var swkbdDialog = new InputDialog(_parent) { Title = "Software Keyboard", Text = args.HeaderText, SecondaryText = args.SubtitleText }; swkbdDialog.InputEntry.Text = inputText; swkbdDialog.InputEntry.PlaceholderText = args.GuideText; swkbdDialog.OkButton.Label = args.SubmitText; swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax); if (swkbdDialog.Run() == (int)ResponseType.Ok) { inputText = swkbdDialog.InputEntry.Text; okPressed = true; } swkbdDialog.Dispose(); } catch (Exception e) { error = true; Logger.Error?.Print(LogClass.Application, $"Error displaying Software Keyboard: {e}"); } finally { dialogCloseEvent.Set(); } }); dialogCloseEvent.WaitOne(); userText = error ? null : inputText; return error || okPressed; } } }