JinxRyu/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00

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C#

namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Memory range used for buffers.
/// </summary>
struct BufferBounds
{
/// <summary>
/// Region virtual address.
/// </summary>
public ulong Address { get; }
/// <summary>
/// Region size in bytes.
/// </summary>
public ulong Size { get; }
/// <summary>
/// Creates a new buffer region.
/// </summary>
/// <param name="address">Region address</param>
/// <param name="size">Region size</param>
public BufferBounds(ulong address, ulong size)
{
Address = address;
Size = size;
}
}
}