JinxRyu/Ryujinx.Graphics.Shader/CodeGen/Spirv
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
CodeGenContext.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Declarations.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
EnumConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Instructions.cs SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336) 2023-01-23 19:20:40 -03:00
OperationResult.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScalingHelpers.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SpirvDelegates.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
SpirvGenerator.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
TextureMeta.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00