JinxRyu/Ryujinx/Ui/Windows/SettingsWindow.cs
Mary 6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
* openal: Update to OpenTK 4

* Ryujinx.Graphics.OpenGL: Update to OpenTK 4

* Entirely removed OpenTK 3, still wip

* Use SPB for context creation and handling

Still need to test on GLX and readd input support

* Start implementing a new input system

So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal

Button mapping backend is implemented

TODO: front end, configuration handling and configuration migration
TODO: keyboard support

* Enforce RGB only framebuffer on the GLWidget

Fix possible transparent window

* Implement UI gamepad frontend

Also fix bad mapping of minus button and ensure gamepad config is updated in real time

* Handle controller being disconnected and reconnected again

* Revert "Enforce RGB only framebuffer on the GLWidget"

This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965.

* Fix first color clear

* Filter SDL2 events a bit

* Start working on the keyboard detail

- Rework configuration classes a bit to be more clean.
- Integrate fully the keyboard configuration to the front end (TODO: assigner)
- Start skeleton for the GTK3 keyboard driver

* Add KeyboardStateSnapshot and its integration

* Implement keyboard assigner and GTK3 key mapping

TODO: controller configuration mapping and IGamepad implementation for keyboard

* Add missing SR and SL definitions

* Fix copy pasta mistake on config for previous commit

* Implement IGamepad interface for GTK3 keyboard

* Fix some implementation still being commented in the controller ui for keyboard

* Port screen handle code

* Remove all configuration management code and move HidNew to Hid

* Rename InputConfigNew to InputConfig

* Add a version field to the input config

* Prepare serialization and deserialization of new input config and migrate profile loading and saving

* Support input configuration saving to config and bump config version to 23.

* Clean up in ConfigurationState

* Reference SPB via a nuget package

* Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2

* move GTK3 input to the right directory

* Fix triggers on SDL2

* Update to SDL2 2.0.14 via our own fork

* Update buttons definition for SDL2 2.0.14 and report gamepad features

* Implement motion support again with SDL2

TODO: cemu hooks integration

* Switch to latest of nightly SDL2

* SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index

* Ensure values are set in UI when the gamepad get hot plugged

* Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids

This fixes permanent rumble of pro controller in some hotplug scenario

* Fix more UI bugs

* Move legcay motion code around before reintegration

* gamecontroller UI tweaks here and there

* Hide Motion on non motion configurations

* Update the TODO grave

Some TODO were fixed long time ago or are quite oudated...

* Integrate cemu hooks motion configuration

* Integrate cemu hooks configuration options to the UI again

* cemuhooks => cemuhooks

* Add cemu hook support again

* Fix regression on normal motion and fix some very nasty bugs around

* Fix for XCB multithreads issue on Linux

* Enable motion by default

* Block inputs in the main view when in the controller configuration window

* Some fixes for the controller ui again

* Add joycon support and fixes other hints

* Bug fixes and clean up

- Invert default mapping if not a Nintendo controller
- Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment)
- Clean up hints in use
- Remove debug logs around
- Fixes potential double free with SDL2Gamepad

* Move the button assigner and motion logic to the Ryujinx.Input project

* Reimplement raw keyboard hle input

Also move out the logic of the hotkeys

* Move all remaining Input manager stuffs to the Ryujinx.Input project

* Increment configuration version yet again because of master changes

* Ensure input config isn't null when not present

* Fixes for VS not being nice

* Fix broken gamepad caching logic causing crashes on ui

* Ensure the background context is destroyed

* Update dependencies

* Readd retrocompat with old format of the config to avoid parsing and crashes on those versions

Also updated the debug Config.json

* Document new input APIs

* Isolate SDL2Driver to the project and remove external export of it

* Add support for external gamepad db mappings on SDL2

* Last clean up before PR

* Addresses first part of comments

* Address gdkchan's comments

* Do not use JsonException

* Last comment fixes
2021-04-14 12:28:43 +02:00

603 lines
27 KiB
C#

using Gtk;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Configuration;
using Ryujinx.Configuration.System;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.Ui.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui.Windows
{
public class SettingsWindow : Window
{
private readonly MainWindow _parent;
private readonly ListStore _gameDirsBoxStore;
private readonly ListStore _audioBackendStore;
private readonly TimeZoneContentManager _timeZoneContentManager;
private readonly HashSet<string> _validTzRegions;
private long _systemTimeOffset;
#pragma warning disable CS0649, IDE0044
[GUI] CheckButton _errorLogToggle;
[GUI] CheckButton _warningLogToggle;
[GUI] CheckButton _infoLogToggle;
[GUI] CheckButton _stubLogToggle;
[GUI] CheckButton _debugLogToggle;
[GUI] CheckButton _fileLogToggle;
[GUI] CheckButton _guestLogToggle;
[GUI] CheckButton _fsAccessLogToggle;
[GUI] Adjustment _fsLogSpinAdjustment;
[GUI] ComboBoxText _graphicsDebugLevel;
[GUI] CheckButton _dockedModeToggle;
[GUI] CheckButton _discordToggle;
[GUI] CheckButton _checkUpdatesToggle;
[GUI] CheckButton _showConfirmExitToggle;
[GUI] CheckButton _hideCursorOnIdleToggle;
[GUI] CheckButton _vSyncToggle;
[GUI] CheckButton _shaderCacheToggle;
[GUI] CheckButton _ptcToggle;
[GUI] CheckButton _fsicToggle;
[GUI] CheckButton _expandRamToggle;
[GUI] CheckButton _ignoreToggle;
[GUI] CheckButton _directKeyboardAccess;
[GUI] ComboBoxText _systemLanguageSelect;
[GUI] ComboBoxText _systemRegionSelect;
[GUI] Entry _systemTimeZoneEntry;
[GUI] EntryCompletion _systemTimeZoneCompletion;
[GUI] Box _audioBackendBox;
[GUI] ComboBox _audioBackendSelect;
[GUI] SpinButton _systemTimeYearSpin;
[GUI] SpinButton _systemTimeMonthSpin;
[GUI] SpinButton _systemTimeDaySpin;
[GUI] SpinButton _systemTimeHourSpin;
[GUI] SpinButton _systemTimeMinuteSpin;
[GUI] Adjustment _systemTimeYearSpinAdjustment;
[GUI] Adjustment _systemTimeMonthSpinAdjustment;
[GUI] Adjustment _systemTimeDaySpinAdjustment;
[GUI] Adjustment _systemTimeHourSpinAdjustment;
[GUI] Adjustment _systemTimeMinuteSpinAdjustment;
[GUI] CheckButton _custThemeToggle;
[GUI] Entry _custThemePath;
[GUI] ToggleButton _browseThemePath;
[GUI] Label _custThemePathLabel;
[GUI] TreeView _gameDirsBox;
[GUI] Entry _addGameDirBox;
[GUI] Entry _graphicsShadersDumpPath;
[GUI] ComboBoxText _anisotropy;
[GUI] ComboBoxText _aspectRatio;
[GUI] ComboBoxText _resScaleCombo;
[GUI] Entry _resScaleText;
[GUI] ToggleButton _configureController1;
[GUI] ToggleButton _configureController2;
[GUI] ToggleButton _configureController3;
[GUI] ToggleButton _configureController4;
[GUI] ToggleButton _configureController5;
[GUI] ToggleButton _configureController6;
[GUI] ToggleButton _configureController7;
[GUI] ToggleButton _configureController8;
[GUI] ToggleButton _configureControllerH;
#pragma warning restore CS0649, IDE0044
public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : this(parent, new Builder("Ryujinx.Ui.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
_parent = parent;
builder.Autoconnect(this);
_timeZoneContentManager = new TimeZoneContentManager();
_timeZoneContentManager.InitializeInstance(virtualFileSystem, contentManager, LibHac.FsSystem.IntegrityCheckLevel.None);
_validTzRegions = new HashSet<string>(_timeZoneContentManager.LocationNameCache.Length, StringComparer.Ordinal); // Zone regions are identifiers. Must match exactly.
// Bind Events.
_configureController1.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player1);
_configureController2.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player2);
_configureController3.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player3);
_configureController4.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player4);
_configureController5.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player5);
_configureController6.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player6);
_configureController7.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player7);
_configureController8.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player8);
_configureControllerH.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Handheld);
_systemTimeZoneEntry.FocusOutEvent += TimeZoneEntry_FocusOut;
_resScaleCombo.Changed += (sender, args) => _resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
// Setup Currents.
if (ConfigurationState.Instance.Logger.EnableFileLog)
{
_fileLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableError)
{
_errorLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableWarn)
{
_warningLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableInfo)
{
_infoLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableStub)
{
_stubLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableDebug)
{
_debugLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableGuest)
{
_guestLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableFsAccessLog)
{
_fsAccessLogToggle.Click();
}
foreach (GraphicsDebugLevel level in Enum.GetValues(typeof(GraphicsDebugLevel)))
{
_graphicsDebugLevel.Append(level.ToString(), level.ToString());
}
_graphicsDebugLevel.SetActiveId(ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value.ToString());
if (ConfigurationState.Instance.System.EnableDockedMode)
{
_dockedModeToggle.Click();
}
if (ConfigurationState.Instance.EnableDiscordIntegration)
{
_discordToggle.Click();
}
if (ConfigurationState.Instance.CheckUpdatesOnStart)
{
_checkUpdatesToggle.Click();
}
if (ConfigurationState.Instance.ShowConfirmExit)
{
_showConfirmExitToggle.Click();
}
if (ConfigurationState.Instance.HideCursorOnIdle)
{
_hideCursorOnIdleToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableVsync)
{
_vSyncToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableShaderCache)
{
_shaderCacheToggle.Click();
}
if (ConfigurationState.Instance.System.EnablePtc)
{
_ptcToggle.Click();
}
if (ConfigurationState.Instance.System.EnableFsIntegrityChecks)
{
_fsicToggle.Click();
}
if (ConfigurationState.Instance.System.ExpandRam)
{
_expandRamToggle.Click();
}
if (ConfigurationState.Instance.System.IgnoreMissingServices)
{
_ignoreToggle.Click();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
_directKeyboardAccess.Click();
}
if (ConfigurationState.Instance.Ui.EnableCustomTheme)
{
_custThemeToggle.Click();
}
// Custom EntryCompletion Columns. If added to glade, need to override more signals
ListStore tzList = new ListStore(typeof(string), typeof(string), typeof(string));
_systemTimeZoneCompletion.Model = tzList;
CellRendererText offsetCol = new CellRendererText();
CellRendererText abbrevCol = new CellRendererText();
_systemTimeZoneCompletion.PackStart(offsetCol, false);
_systemTimeZoneCompletion.AddAttribute(offsetCol, "text", 0);
_systemTimeZoneCompletion.TextColumn = 1; // Regions Column
_systemTimeZoneCompletion.PackStart(abbrevCol, false);
_systemTimeZoneCompletion.AddAttribute(abbrevCol, "text", 2);
int maxLocationLength = 0;
foreach (var (offset, location, abbr) in _timeZoneContentManager.ParseTzOffsets())
{
var hours = Math.DivRem(offset, 3600, out int seconds);
var minutes = Math.Abs(seconds) / 60;
var abbr2 = (abbr.StartsWith('+') || abbr.StartsWith('-')) ? string.Empty : abbr;
tzList.AppendValues($"UTC{hours:+0#;-0#;+00}:{minutes:D2} ", location, abbr2);
_validTzRegions.Add(location);
maxLocationLength = Math.Max(maxLocationLength, location.Length);
}
_systemTimeZoneEntry.WidthChars = Math.Max(20, maxLocationLength + 1); // Ensure minimum Entry width
_systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName();
_systemTimeZoneCompletion.MatchFunc = TimeZoneMatchFunc;
_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
_aspectRatio.SetActiveId(((int)ConfigurationState.Instance.Graphics.AspectRatio.Value).ToString());
_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
_resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString();
_resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
_graphicsShadersDumpPath.Buffer.Text = ConfigurationState.Instance.Graphics.ShadersDumpPath;
_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
_gameDirsBoxStore = new ListStore(typeof(string));
_gameDirsBox.Model = _gameDirsBoxStore;
foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
{
_gameDirsBoxStore.AppendValues(gameDir);
}
if (_custThemeToggle.Active == false)
{
_custThemePath.Sensitive = false;
_custThemePathLabel.Sensitive = false;
_browseThemePath.Sensitive = false;
}
//Setup system time spinners
UpdateSystemTimeSpinners();
_audioBackendStore = new ListStore(typeof(string), typeof(AudioBackend));
TreeIter openAlIter = _audioBackendStore.AppendValues("OpenAL", AudioBackend.OpenAl);
TreeIter soundIoIter = _audioBackendStore.AppendValues("SoundIO", AudioBackend.SoundIo);
TreeIter dummyIter = _audioBackendStore.AppendValues("Dummy", AudioBackend.Dummy);
_audioBackendSelect = ComboBox.NewWithModelAndEntry(_audioBackendStore);
_audioBackendSelect.EntryTextColumn = 0;
_audioBackendSelect.Entry.IsEditable = false;
switch (ConfigurationState.Instance.System.AudioBackend.Value)
{
case AudioBackend.OpenAl:
_audioBackendSelect.SetActiveIter(openAlIter);
break;
case AudioBackend.SoundIo:
_audioBackendSelect.SetActiveIter(soundIoIter);
break;
case AudioBackend.Dummy:
_audioBackendSelect.SetActiveIter(dummyIter);
break;
default:
throw new ArgumentOutOfRangeException();
}
_audioBackendBox.Add(_audioBackendSelect);
_audioBackendSelect.Show();
bool openAlIsSupported = false;
bool soundIoIsSupported = false;
Task.Run(() =>
{
openAlIsSupported = OpenALHardwareDeviceDriver.IsSupported;
soundIoIsSupported = SoundIoHardwareDeviceDriver.IsSupported;
});
// This function runs whenever the dropdown is opened
_audioBackendSelect.SetCellDataFunc(_audioBackendSelect.Cells[0], (layout, cell, model, iter) =>
{
cell.Sensitive = ((AudioBackend)_audioBackendStore.GetValue(iter, 1)) switch
{
AudioBackend.OpenAl => openAlIsSupported,
AudioBackend.SoundIo => soundIoIsSupported,
AudioBackend.Dummy => true,
_ => throw new ArgumentOutOfRangeException()
};
});
}
private void UpdateSystemTimeSpinners()
{
//Bind system time events
_systemTimeYearSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
//Apply actual system time + SystemTimeOffset to system time spin buttons
DateTime systemTime = DateTime.Now.AddSeconds(_systemTimeOffset);
_systemTimeYearSpinAdjustment.Value = systemTime.Year;
_systemTimeMonthSpinAdjustment.Value = systemTime.Month;
_systemTimeDaySpinAdjustment.Value = systemTime.Day;
_systemTimeHourSpinAdjustment.Value = systemTime.Hour;
_systemTimeMinuteSpinAdjustment.Value = systemTime.Minute;
//Format spin buttons text to include leading zeros
_systemTimeYearSpin.Text = systemTime.Year.ToString("0000");
_systemTimeMonthSpin.Text = systemTime.Month.ToString("00");
_systemTimeDaySpin.Text = systemTime.Day.ToString("00");
_systemTimeHourSpin.Text = systemTime.Hour.ToString("00");
_systemTimeMinuteSpin.Text = systemTime.Minute.ToString("00");
//Bind system time events
_systemTimeYearSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged += SystemTimeSpin_ValueChanged;
}
private void SaveSettings()
{
List<string> gameDirs = new List<string>();
_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
{
gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
_gameDirsBoxStore.IterNext(ref treeIter);
}
if (!float.TryParse(_resScaleText.Buffer.Text, out float resScaleCustom) || resScaleCustom <= 0.0f)
{
resScaleCustom = 1.0f;
}
if (_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
ConfigurationState.Instance.System.TimeZone.Value = _systemTimeZoneEntry.Text;
}
ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active;
ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active;
ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active;
ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active;
ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active;
ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse<GraphicsDebugLevel>(_graphicsDebugLevel.ActiveId);
ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active;
ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active;
ConfigurationState.Instance.ShowConfirmExit.Value = _showConfirmExitToggle.Active;
ConfigurationState.Instance.HideCursorOnIdle.Value = _hideCursorOnIdleToggle.Active;
ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;
ConfigurationState.Instance.System.ExpandRam.Value = _expandRamToggle.Active;
ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse<AspectRatio>(_aspectRatio.ActiveId);
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
if (_audioBackendSelect.GetActiveIter(out TreeIter activeIter))
{
ConfigurationState.Instance.System.AudioBackend.Value = (AudioBackend)_audioBackendStore.GetValue(activeIter, 1);
}
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
_parent.UpdateGraphicsConfig();
ThemeHelper.ApplyTheme();
}
//
// Events
//
private void TimeZoneEntry_FocusOut(object sender, FocusOutEventArgs e)
{
if (!_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
_systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName();
}
}
private bool TimeZoneMatchFunc(EntryCompletion compl, string key, TreeIter iter)
{
key = key.Trim().Replace(' ', '_');
return ((string)compl.Model.GetValue(iter, 1)).Contains(key, StringComparison.OrdinalIgnoreCase) || // region
((string)compl.Model.GetValue(iter, 2)).StartsWith(key, StringComparison.OrdinalIgnoreCase) || // abbr
((string)compl.Model.GetValue(iter, 0))[3..].StartsWith(key); // offset
}
private void SystemTimeSpin_ValueChanged(object sender, EventArgs e)
{
int year = _systemTimeYearSpin.ValueAsInt;
int month = _systemTimeMonthSpin.ValueAsInt;
int day = _systemTimeDaySpin.ValueAsInt;
int hour = _systemTimeHourSpin.ValueAsInt;
int minute = _systemTimeMinuteSpin.ValueAsInt;
if (!DateTime.TryParse(year + "-" + month + "-" + day + " " + hour + ":" + minute, out DateTime newTime))
{
UpdateSystemTimeSpinners();
return;
}
newTime = newTime.AddSeconds(DateTime.Now.Second).AddMilliseconds(DateTime.Now.Millisecond);
long systemTimeOffset = (long)Math.Ceiling((newTime - DateTime.Now).TotalMinutes) * 60L;
if (_systemTimeOffset != systemTimeOffset)
{
_systemTimeOffset = systemTimeOffset;
UpdateSystemTimeSpinners();
}
}
private void AddDir_Pressed(object sender, EventArgs args)
{
if (Directory.Exists(_addGameDirBox.Buffer.Text))
{
_gameDirsBoxStore.AppendValues(_addGameDirBox.Buffer.Text);
}
else
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept)
{
SelectMultiple = true
};
if (fileChooser.Run() == (int)ResponseType.Accept)
{
foreach (string directory in fileChooser.Filenames)
{
bool directoryAdded = false;
if (_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter))
{
do
{
if (directory.Equals((string)_gameDirsBoxStore.GetValue(treeIter, 0)))
{
directoryAdded = true;
break;
}
} while(_gameDirsBoxStore.IterNext(ref treeIter));
}
if (!directoryAdded)
{
_gameDirsBoxStore.AppendValues(directory);
}
}
}
fileChooser.Dispose();
}
_addGameDirBox.Buffer.Text = "";
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
}
private void RemoveDir_Pressed(object sender, EventArgs args)
{
TreeSelection selection = _gameDirsBox.Selection;
if (selection.GetSelected(out TreeIter treeIter))
{
_gameDirsBoxStore.Remove(ref treeIter);
}
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
}
private void CustThemeToggle_Activated(object sender, EventArgs args)
{
_custThemePath.Sensitive = _custThemeToggle.Active;
_custThemePathLabel.Sensitive = _custThemeToggle.Active;
_browseThemePath.Sensitive = _custThemeToggle.Active;
}
private void BrowseThemeDir_Pressed(object sender, EventArgs args)
{
using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept))
{
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.css");
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_custThemePath.Buffer.Text = fileChooser.Filename;
}
}
_browseThemePath.SetStateFlags(StateFlags.Normal, true);
}
private void ConfigureController_Pressed(object sender, PlayerIndex playerIndex)
{
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
ControllerWindow controllerWindow = new ControllerWindow(_parent, playerIndex);
controllerWindow.SetSizeRequest((int)(controllerWindow.DefaultWidth * Program.WindowScaleFactor), (int)(controllerWindow.DefaultHeight * Program.WindowScaleFactor));
controllerWindow.Show();
}
private void SaveToggle_Activated(object sender, EventArgs args)
{
SaveSettings();
Dispose();
}
private void ApplyToggle_Activated(object sender, EventArgs args)
{
SaveSettings();
}
private void CloseToggle_Activated(object sender, EventArgs args)
{
Dispose();
}
}
}