Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs

83 lines
2.5 KiB
C#
Raw Normal View History

using Ryujinx.HLE.HOS.Services.Account.Acc;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
{
public sealed class NotificationEventHandler
{
private static NotificationEventHandler instance;
private static object instanceLock = new object();
private INotificationService[] _registry;
public static NotificationEventHandler Instance
{
get
{
lock (instanceLock)
{
if (instance == null)
{
instance = new NotificationEventHandler();
}
return instance;
}
}
}
NotificationEventHandler()
{
_registry = new INotificationService[0x20];
}
internal void RegisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == null)
{
_registry[i] = service;
break;
}
}
}
internal void UnregisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == service)
{
_registry[i] = null;
break;
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalFriendListUpdate(UserId targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalFriendListUpdate(targetId);
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalNewFriendRequest(UserId targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalNewFriendRequest(targetId);
}
}
}
}
}