using Ryujinx.Cpu;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class TickBasedSteadyClockCore : SteadyClockCore
public TickBasedSteadyClockCore() {}
public override SteadyClockTimePoint GetTimePoint(ITickSource tickSource)
SteadyClockTimePoint result = new SteadyClockTimePoint
TimePoint = 0,
ClockSourceId = GetClockSourceId()
};
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
result.TimePoint = ticksTimeSpan.ToSeconds();
return result;
}