using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Mm
{
[Service("mm:u")]
class IRequest : IpcService
public IRequest(ServiceCtx context) { }
[Command(0)]
// InitializeOld(u32, u32, u32)
public long InitializeOld(ServiceCtx context)
int unknown0 = context.RequestData.ReadInt32();
int unknown1 = context.RequestData.ReadInt32();
int unknown2 = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
return 0;
}
[Command(1)]
// FinalizeOld(u32)
public long FinalizeOld(ServiceCtx context)
context.Device.Gpu.UninitializeVideoDecoder();
Logger.PrintStub(LogClass.ServiceMm);
[Command(2)]
// SetAndWaitOld(u32, u32, u32)
public long SetAndWaitOld(ServiceCtx context)
[Command(3)]
// GetOld(u32) -> u32
public long GetOld(ServiceCtx context)
Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
context.ResponseData.Write(0);
[Command(4)]
// Initialize()
public long Initialize(ServiceCtx context)
[Command(5)]
// Finalize(u32)
public long Finalize(ServiceCtx context)
[Command(6)]
// SetAndWait(u32, u32, u32)
public long SetAndWait(ServiceCtx context)
[Command(7)]
// Get(u32) -> u32
public long Get(ServiceCtx context)