using Ryujinx.HLE.Loaders.Npdm;
using System;
namespace Ryujinx.HLE.OsHle
{
public class SystemStateMgr
internal static Npdm TitleMetadata { get; set; }
internal static string[] LanguageCodes = new string[]
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant"
};
internal static string[] AudioOutputs = new string[]
"AudioTvOutput",
"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput"
internal long DesiredLanguageCode { get; private set; }
internal string ActiveAudioOutput { get; private set; }
public SystemStateMgr()
SetLanguage(SystemLanguage.AmericanEnglish);
SetAudioOutputAsBuiltInSpeaker();
}
public void SetLanguage(SystemLanguage Language)
DesiredLanguageCode = GetLanguageCode((int)Language);
public void SetAudioOutputAsTv()
ActiveAudioOutput = AudioOutputs[0];
public void SetAudioOutputAsStereoJack()
ActiveAudioOutput = AudioOutputs[1];
public void SetAudioOutputAsBuiltInSpeaker()
ActiveAudioOutput = AudioOutputs[2];
internal static long GetLanguageCode(int Index)
if ((uint)Index >= LanguageCodes.Length)
throw new ArgumentOutOfRangeException(nameof(Index));
long Code = 0;
int Shift = 0;
foreach (char Chr in LanguageCodes[Index])
Code |= (long)(byte)Chr << Shift++ * 8;
return Code;