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jinx/Ryujinx.Core/OsHle/Services/Bsd/ServiceBsd.cs

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using Ryujinx.Core.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.IpcServices.Bsd
{
class ServiceBsd : IIpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public ServiceBsd()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, Initialize },
{ 1, StartMonitoring },
{ 2, Socket },
{ 10, Send },
{ 14, Connect }
};
}
//Initialize(u32, u32, u32, u32, u32, u32, u32, u32, u64 pid, u64 transferMemorySize, pid, KObject) -> u32 bsd_errno
public long Initialize(ServiceCtx Context)
{
/*
typedef struct {
u32 version; // Observed 1 on 2.0 LibAppletWeb, 2 on 3.0.
u32 tcp_tx_buf_size; // Size of the TCP transfer (send) buffer (initial or fixed).
u32 tcp_rx_buf_size; // Size of the TCP recieve buffer (initial or fixed).
u32 tcp_tx_buf_max_size; // Maximum size of the TCP transfer (send) buffer. If it is 0, the size of the buffer is fixed to its initial value.
u32 tcp_rx_buf_max_size; // Maximum size of the TCP receive buffer. If it is 0, the size of the buffer is fixed to its initial value.
u32 udp_tx_buf_size; // Size of the UDP transfer (send) buffer (typically 0x2400 bytes).
u32 udp_rx_buf_size; // Size of the UDP receive buffer (typically 0xA500 bytes).
u32 sb_efficiency; // Number of buffers for each socket (standard values range from 1 to 8).
} BsdBufferConfig;
*/
long Pid = Context.RequestData.ReadInt64();
long TransferMemorySize = Context.RequestData.ReadInt64();
// Two other args are unknown!
Context.ResponseData.Write(0);
//Todo: Stub
return 0;
}
//StartMonitoring(u64, pid)
public long StartMonitoring(ServiceCtx Context)
{
//Todo: Stub
return 0;
}
//Socket(u32 domain, u32 type, u32 protocol) -> (i32 ret, u32 bsd_errno)
public long Socket(ServiceCtx Context)
{
Context.ResponseData.Write(0);
Context.ResponseData.Write(0);
//Todo: Stub
return 0;
}
//Connect(u32 socket, buffer<sockaddr, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
public long Connect(ServiceCtx Context)
{
Context.ResponseData.Write(0);
Context.ResponseData.Write(0);
//Todo: Stub
return 0;
}
//Send(u32 socket, u32 flags, buffer<i8, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
public long Send(ServiceCtx Context)
{
Context.ResponseData.Write(0);
Context.ResponseData.Write(0);
//Todo: Stub
return 0;
}
}
}