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jinx/Ryujinx.HLE/HOS/Services/Account/Acc/IManagerForApplication.cs

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Arp;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class IManagerForApplication : IpcService
{
private UserId _userId;
private ApplicationLaunchProperty _applicationLaunchProperty;
private const long NetworkServiceAccountId = 0xcafe;
public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
{
_userId = userId;
_applicationLaunchProperty = applicationLaunchProperty;
}
[Command(0)]
// CheckAvailability()
public ResultCode CheckAvailability(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
return ResultCode.Success;
}
[Command(1)]
// GetAccountId() -> nn::account::NetworkServiceAccountId
public ResultCode GetAccountId(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
context.ResponseData.Write(NetworkServiceAccountId);
return ResultCode.Success;
}
[Command(130)]
// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
context.ResponseData.Write(NetworkServiceAccountId);
// TODO: determine and fill the two output IPC buffers.
return ResultCode.Success;
}
}
}