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jinx/Ryujinx.HLE/HOS/Services/Hid/HidUtils.cs

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using Ryujinx.HLE.Input;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid
{
static class HidUtils
{
public static HidControllerId GetIndexFromNpadIdType(NpadIdType npadIdType)
{
switch (npadIdType)
{
case NpadIdType.Player1: return HidControllerId.ControllerPlayer1;
case NpadIdType.Player2: return HidControllerId.ControllerPlayer2;
case NpadIdType.Player3: return HidControllerId.ControllerPlayer3;
case NpadIdType.Player4: return HidControllerId.ControllerPlayer4;
case NpadIdType.Player5: return HidControllerId.ControllerPlayer5;
case NpadIdType.Player6: return HidControllerId.ControllerPlayer6;
case NpadIdType.Player7: return HidControllerId.ControllerPlayer7;
case NpadIdType.Player8: return HidControllerId.ControllerPlayer8;
case NpadIdType.Handheld: return HidControllerId.ControllerHandheld;
case NpadIdType.Unknown: return HidControllerId.ControllerUnknown;
default: throw new ArgumentOutOfRangeException(nameof(npadIdType));
}
}
}
}