using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrBlock
private List<ShaderIrNode> Nodes;
private Dictionary<int, ShaderIrLabel> LabelsToInsert;
public int Position;
public ShaderIrBlock()
Nodes = new List<ShaderIrNode>();
LabelsToInsert = new Dictionary<int, ShaderIrLabel>();
}
public void AddNode(ShaderIrNode Node)
Nodes.Add(Node);
public ShaderIrLabel GetLabel(int Position)
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
return Label;
Label = new ShaderIrLabel();
LabelsToInsert.Add(Position, Label);
public void MarkLabel(int Position)
Nodes.Add(Label);
public ShaderIrNode[] GetNodes()
return Nodes.ToArray();
public ShaderIrNode GetLastNode()
if (Nodes.Count > 0)
return Nodes[Nodes.Count - 1];
return null;