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jinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
private const int OkTextLength = 8;
// Some games send a Calc without intention of showing the keyboard, a
// common trend observed is that this field will be != 0 in such cases.
public uint ShouldBeHidden;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
public string OkText;
/// <summary>
/// The character displayed in the left button of the numeric keyboard.
/// This is ignored when Mode is not set to NumbersOnly.
/// </summary>
public char LeftOptionalSymbolKey;
/// <summary>
/// The character displayed in the right button of the numeric keyboard.
/// This is ignored when Mode is not set to NumbersOnly.
/// </summary>
public char RightOptionalSymbolKey;
/// <summary>
/// When set, predictive typing is enabled making use of the system dictionary,
/// and any custom user dictionary.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
public byte Empty;
/// <summary>
/// Specifies prohibited characters that cannot be input into the text entry area.
/// </summary>
public InvalidCharFlags InvalidCharFlag;
public int Padding1;
public int Padding2;
public byte EnableReturnButton;
public byte Padding3;
public byte Padding4;
public byte Padding5;
public uint CalcArgFlags;
public uint Padding6;
public uint Padding7;
public uint Padding8;
public uint Padding9;
public uint Padding10;
public uint Padding11;
}
}