using Ryujinx.Cpu;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class StandardSteadyClockCore : SteadyClockCore
private TimeSpanType _setupValue;
private TimeSpanType _testOffset;
private TimeSpanType _internalOffset;
private TimeSpanType _cachedRawTimePoint;
public StandardSteadyClockCore()
_setupValue = TimeSpanType.Zero;
_testOffset = TimeSpanType.Zero;
_internalOffset = TimeSpanType.Zero;
_cachedRawTimePoint = TimeSpanType.Zero;
}
public override SteadyClockTimePoint GetTimePoint(ITickSource tickSource)
SteadyClockTimePoint result = new SteadyClockTimePoint
TimePoint = GetCurrentRawTimePoint(tickSource).ToSeconds(),
ClockSourceId = GetClockSourceId()
};
return result;
public override TimeSpanType GetTestOffset()
return _testOffset;
public override void SetTestOffset(TimeSpanType testOffset)
_testOffset = testOffset;
public override TimeSpanType GetInternalOffset()
return _internalOffset;
public override void SetInternalOffset(TimeSpanType internalOffset)
_internalOffset = internalOffset;
public override TimeSpanType GetCurrentRawTimePoint(ITickSource tickSource)
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
TimeSpanType rawTimePoint = new TimeSpanType(_setupValue.NanoSeconds + ticksTimeSpan.NanoSeconds);
if (rawTimePoint.NanoSeconds < _cachedRawTimePoint.NanoSeconds)
rawTimePoint.NanoSeconds = _cachedRawTimePoint.NanoSeconds;
_cachedRawTimePoint = rawTimePoint;
return rawTimePoint;
public void SetSetupValue(TimeSpanType setupValue)
_setupValue = setupValue;