diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
index a6e0616cc3..c167dc0d31 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
@@ -1431,10 +1431,21 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
- handle.Sync(_context);
+ bool isGpuThread = _context.IsGpuThread();
+
+ if (isGpuThread)
+ {
+ // No need to wait if we're on the GPU thread, we can just clear the modified flag immediately.
+ handle.Modified = false;
+ }
_context.Renderer.BackgroundContextAction(() =>
{
+ if (!isGpuThread)
+ {
+ handle.Sync(_context);
+ }
+
Storage.SignalModifiedDirty();
lock (handle.Overlaps)
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
index 34b59cffe4..1b83cb5589 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
@@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// A tracking handle for a texture group, which represents a range of views in a storage texture.
/// Retains a list of overlapping texture views, a modified flag, and tracking for each
/// CPU VA range that the views cover.
- /// Also tracks copy dependencies for the handle - references to other handles that must be kept
+ /// Also tracks copy dependencies for the handle - references to other handles that must be kept
/// in sync with this one before use.
///
class TextureGroupHandle : IDisposable
@@ -232,32 +232,23 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The GPU context used to wait for sync
public void Sync(GpuContext context)
{
- bool needsSync = !context.IsGpuThread();
+ ulong registeredSync = _registeredSync;
+ long diff = (long)(context.SyncNumber - registeredSync);
- if (needsSync)
+ if (diff > 0)
{
- ulong registeredSync = _registeredSync;
- long diff = (long)(context.SyncNumber - registeredSync);
+ context.Renderer.WaitSync(registeredSync);
- if (diff > 0)
+ if ((long)(_modifiedSync - registeredSync) > 0)
{
- context.Renderer.WaitSync(registeredSync);
-
- if ((long)(_modifiedSync - registeredSync) > 0)
- {
- // Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
- return;
- }
-
- Modified = false;
+ // Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
+ return;
}
-
- // If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
- }
- else
- {
+
Modified = false;
}
+
+ // If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
}
///