From a03ab0c4a0bef3c168874dc2105c43c9051e0807 Mon Sep 17 00:00:00 2001 From: Somebody Whoisbored <13044396+shadowninja108@users.noreply.github.com> Date: Sun, 3 Jan 2021 04:30:31 -0700 Subject: [PATCH] Fix exefs mod loading with unpacked games (#1857) * Add the ability to layeredfs individual exefs with mod loader * Address code style issues * Further adjustments to the mod loading * Update Ryujinx.HLE/HOS/ModLoader.cs Co-authored-by: Ac_K * Apply suggestions from code review Co-authored-by: Ac_K * Address issue with checking for NSO existence (and code style fixes) Co-authored-by: Ac_K --- Ryujinx.HLE/HOS/ApplicationLoader.cs | 4 ++-- Ryujinx.HLE/HOS/ModLoader.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Ryujinx.HLE/HOS/ApplicationLoader.cs b/Ryujinx.HLE/HOS/ApplicationLoader.cs index 2c4708d76d..cc9b25fb23 100644 --- a/Ryujinx.HLE/HOS/ApplicationLoader.cs +++ b/Ryujinx.HLE/HOS/ApplicationLoader.cs @@ -481,11 +481,11 @@ namespace Ryujinx.HLE.HOS NsoExecutable[] nsos = new NsoExecutable[ExeFsPrefixes.Length]; - for(int i = 0; i < nsos.Length; i++) + for (int i = 0; i < nsos.Length; i++) { string name = ExeFsPrefixes[i]; - if (!codeFs.FileExists(name)) + if (!codeFs.FileExists($"/{name}")) { continue; // file doesn't exist, skip } diff --git a/Ryujinx.HLE/HOS/ModLoader.cs b/Ryujinx.HLE/HOS/ModLoader.cs index d2f80ebd83..7aba0fc752 100644 --- a/Ryujinx.HLE/HOS/ModLoader.cs +++ b/Ryujinx.HLE/HOS/ModLoader.cs @@ -438,9 +438,9 @@ namespace Ryujinx.HLE.HOS } FileInfo npdmFile = new FileInfo(Path.Combine(mod.Path.FullName, "main.npdm")); - if(npdmFile.Exists) + if (npdmFile.Exists) { - if(modLoadResult.Npdm != null) + if (modLoadResult.Npdm != null) { Logger.Warning?.Print(LogClass.ModLoader, "Multiple replacements to 'main.npdm'");