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Author SHA1 Message Date
gdkchan
9dfe81770a
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
gdkchan
650cc41c02
Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions

* Shader cache version bump
2021-12-08 17:54:12 -03:00
gdkchan
ce9105a130
Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
gdk
1876b346fe Initial work 2020-01-09 02:13:00 +01:00
Renamed from Ryujinx.Graphics/Shader/CodeGen/Glsl/NumberFormatter.cs (Browse further)