using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; using System; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureGetDataCommand : IGALCommand { public CommandType CommandType => CommandType.TextureGetData; private TableRef<ThreadedTexture> _texture; private TableRef<ResultBox<PinnedSpan<byte>>> _result; public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result) { _texture = texture; _result = result; } public static void Run(ref TextureGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer) { ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(); command._result.Get(threaded).Result = new PinnedSpan<byte>(result); } } }