Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueue.cs
gdkchan 0c87bf9ea4
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
2022-05-31 16:29:35 -03:00

15 lines
498 B
C#

namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
static class BufferQueue
{
public static BufferQueueCore CreateBufferQueue(Switch device, ulong pid, out BufferQueueProducer producer, out BufferQueueConsumer consumer)
{
BufferQueueCore core = new BufferQueueCore(device, pid);
producer = new BufferQueueProducer(core, device.System.TickSource);
consumer = new BufferQueueConsumer(core);
return core;
}
}
}