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jinx/Ryujinx.HLE/FileSystem
Ac_K 1ff89d6482 Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy

- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
  On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.

- Cleanup `IFileSystemProxy` by adding a Helper class.

- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.

* remove the forgotten I

* Fix align
2019-09-08 23:33:40 +02:00
..
Content ITimeZoneService rewrite (#722) 2019-07-04 17:20:40 +02:00
SaveDataType.cs Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) 2019-09-08 23:33:40 +02:00
SaveHelper.cs Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) 2019-09-08 23:33:40 +02:00
SaveInfo.cs Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) 2019-09-08 23:33:40 +02:00
SaveSpaceId.cs Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
StorageId.cs Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
VirtualFileSystem.cs Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) 2019-09-08 23:33:40 +02:00