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jinx/Ryujinx.HLE/Gpu/Engines
ReinUsesLisp 5fe0bc584b Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
..
INvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
MacroInterpreter.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine2d.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
NvGpuEngine2dReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine3d.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
NvGpuEngine3dReg.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
NvGpuEngineDma.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngineDmaReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuFifo.cs Loop GLScreen with custom method (#244) 2018-07-12 14:03:52 -03:00
NvGpuFifoMeth.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuMethod.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00