Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.GAL/Multithreading/Commands/SetStorageBuffersCommand.cs
riperiperi ece36b274d
GAL: Send all buffer assignments at once rather than individually (#3881)
* GAL: Send all buffer assignments at once rather than individually

The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw.

Significantly improves GPU thread performance in Pokemon Scarlet/Violet.

* Address Feedback

Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
2022-11-24 07:50:59 +00:00

23 lines
779 B
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetStorageBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetStorageBuffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers)
{
_buffers = buffers;
}
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
}