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jinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 7aa430f1a5
Add support for advanced blend (part 1/2) (#2801)
* Add blend microcode registers

* Add advanced blend support using host extension

* Remove debug message

* Use pre-generated table for blend functions

* XML docs

* Rename AdvancedBlendMode to AdvancedBlendOp for consistency

* Remove redundant code

* Fix some advanced blend related issues on Vulkan

* Formatting
2023-02-19 22:37:37 -03:00
..
Compute GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
Dma GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
GPFifo Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
InlineToMemory Added Generic Math to BitUtils (#3929) 2022-12-26 14:11:05 +00:00
MME Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Threed Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
Twod Allow setting texture data from 1x to fix some textures resetting randomly (#2860) 2023-01-22 02:03:30 +00:00
Types Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00