forked from Mirror/Ryujinx
34d19f381c
* Fix texture level offset/size calculation when sparse tile width is > 1 * Sparse tile width affects layer size alignment aswell |
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.. | ||
AutoDeleteCache.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Pool.cs | ||
ReductionFilter.cs | ||
Sampler.cs | ||
SamplerDescriptor.cs | ||
SamplerMinFilter.cs | ||
SamplerMipFilter.cs | ||
SamplerPool.cs | ||
Texture.cs | ||
TextureBindingInfo.cs | ||
TextureBindingsManager.cs | ||
TextureCompatibility.cs | ||
TextureComponent.cs | ||
TextureDescriptor.cs | ||
TextureDescriptorType.cs | ||
TextureInfo.cs | ||
TextureManager.cs | ||
TextureMsaaMode.cs | ||
TexturePool.cs | ||
TexturePoolCache.cs | ||
TextureSearchFlags.cs | ||
TextureTarget.cs |