forked from Mirror/Ryujinx
81f1a4dc31
* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array |
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.. | ||
Effect | ||
MemoryPool | ||
Mix | ||
Performance | ||
Sink | ||
Splitter | ||
Types | ||
Upsampler | ||
Voice | ||
AudioRendererManager.cs | ||
AudioRenderSystem.cs | ||
BehaviourContext.cs | ||
CommandBuffer.cs | ||
CommandGenerator.cs | ||
CommandProcessingTimeEstimatorVersion1.cs | ||
CommandProcessingTimeEstimatorVersion2.cs | ||
CommandProcessingTimeEstimatorVersion3.cs | ||
CommandProcessingTimeEstimatorVersion4.cs | ||
CommandProcessingTimeEstimatorVersion5.cs | ||
ICommandProcessingTimeEstimator.cs | ||
RendererSystemContext.cs | ||
StateUpdater.cs |