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jinx/Ryujinx.Graphics/Graphics3d
Thomas Guillemard b4d91402c6 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00
..
Texture Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
INvGpuEngine.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
MacroInterpreter.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine2d.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine2dReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngine3d.cs Quad to triangle optimization (#552) 2019-01-01 15:08:15 -02:00
NvGpuEngine3dReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineM2mf.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineM2mfReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineP2mf.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineP2mfReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuFifo.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuFifoMeth.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuMethod.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00