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jinx/Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
BaronKiko 0973daefa1 Fixed Scissor Test on Intel based GPUs (#595)
* Reworked scissor tests to remove fixme and handle issues with intel gpu's

* Error handling for scissor tests

* Disable strict opengl by default

* Reformatting for JD

* Updated scheme for new property in config

* Fixed typo

* Moved magic value to constant. I liked the magic :(

* Fixed ordering for undertale

* Fixed undertale bug

* Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions

* Uses clamp instead of if's

* Removed evil tabs and no longer used include
2019-03-02 21:50:21 +11:00

70 lines
2.9 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
static class OGLExtension
{
// Private lazy backing variables
private static Lazy<bool> s_EnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
private static Lazy<bool> s_NvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
// Public accessors
public static bool EnhancedLayouts => s_EnhancedLayouts.Value;
public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
public static bool ViewportArray => s_ViewportArray.Value;
public static bool NvidiaDrvier => s_NvidiaDriver.Value;
private static bool HasExtension(string Name)
{
int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
for (int Extension = 0; Extension < NumExtensions; Extension++)
{
if (GL.GetString(StringNameIndexed.Extensions, Extension) == Name)
{
return true;
}
}
Logger.PrintInfo(LogClass.Gpu, $"OpenGL extension {Name} unavailable. You may experience some performance degredation");
return false;
}
private static bool IsNvidiaDriver()
{
return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
}
public static class Required
{
// Public accessors
public static bool EnhancedLayouts => s_EnhancedLayoutsRequired.Value;
public static bool TextureMirrorClamp => s_TextureMirrorClampRequired.Value;
public static bool ViewportArray => s_ViewportArrayRequired.Value;
// Private lazy backing variables
private static Lazy<bool> s_EnhancedLayoutsRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.EnhancedLayouts, "GL_ARB_enhanced_layouts"));
private static Lazy<bool> s_TextureMirrorClampRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.TextureMirrorClamp, "GL_EXT_texture_mirror_clamp"));
private static Lazy<bool> s_ViewportArrayRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.ViewportArray, "GL_ARB_viewport_array"));
private static bool HasExtensionRequired(bool Value, string Name)
{
if (Value)
{
return true;
}
Logger.PrintWarning(LogClass.Gpu, $"Required OpenGL extension {Name} unavailable. You may experience some rendering issues");
return false;
}
}
}
}