forked from Mirror/Ryujinx
A couple fixes for the audio backend GUI option (#1360)
* Detect available audio backends in the gui on a separate thread and hardcode dummy backend in the dropdown and select it by default * Use a Task rather than a Thread * Modify UI on UI thread
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2 changed files with 28 additions and 6 deletions
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@ -11,6 +11,7 @@ using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Threading.Tasks;
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using GUI = Gtk.Builder.ObjectAttribute;
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using GUI = Gtk.Builder.ObjectAttribute;
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@ -198,15 +199,32 @@ namespace Ryujinx.Ui
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_systemTimeZoneSelect.Append(locationName, locationName);
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_systemTimeZoneSelect.Append(locationName, locationName);
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}
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}
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_audioBackendSelect.Append(AudioBackend.Dummy.ToString(), AudioBackend.Dummy.ToString());
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Task.Run(() =>
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if (SoundIoAudioOut.IsSupported)
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{
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_audioBackendSelect.Append(AudioBackend.SoundIo.ToString(), "SoundIO");
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if (SoundIoAudioOut.IsSupported)
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if (OpenALAudioOut.IsSupported)
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{
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_audioBackendSelect.Append(AudioBackend.OpenAl.ToString(), "OpenAL");
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Application.Invoke(delegate
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{
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_audioBackendSelect.Append(AudioBackend.SoundIo.ToString(), "SoundIO");
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});
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}
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if (OpenALAudioOut.IsSupported)
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{
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Application.Invoke(delegate
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{
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_audioBackendSelect.Append(AudioBackend.OpenAl.ToString(), "OpenAL");
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});
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}
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Application.Invoke(delegate
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{
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_audioBackendSelect.SetActiveId(ConfigurationState.Instance.System.AudioBackend.Value.ToString());
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});
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});
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_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
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_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
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_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
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_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
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_audioBackendSelect.SetActiveId(ConfigurationState.Instance.System.AudioBackend.Value.ToString());
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_systemTimeZoneSelect.SetActiveId(timeZoneContentManager.SanityCheckDeviceLocationName());
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_systemTimeZoneSelect.SetActiveId(timeZoneContentManager.SanityCheckDeviceLocationName());
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_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
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_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
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_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
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_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
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@ -1494,6 +1494,10 @@
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Change Audio Backend</property>
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<property name="tooltip_text" translatable="yes">Change Audio Backend</property>
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<property name="margin_left">5</property>
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<property name="margin_left">5</property>
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<property name="active_id">Dummy</property>
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<items>
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<item id="Dummy" translatable="yes">Dummy</item>
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</items>
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</object>
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</object>
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<packing>
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<packing>
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<property name="expand">False</property>
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<property name="expand">False</property>
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