diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 5e0575883c..e72b619c8d 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -257,7 +257,6 @@ namespace Ryujinx.Graphics.Gpu.Image data, _info.FormatInfo.BlockWidth, _info.FormatInfo.BlockHeight, - 1, _info.Width, _info.Height, _depth, diff --git a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs index 41db7e05ab..2f24fd1e53 100644 --- a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs +++ b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs @@ -51,7 +51,6 @@ namespace Ryujinx.Graphics.Texture.Astc Span data, int blockWidth, int blockHeight, - int blockDepth, int width, int height, int depth, @@ -64,17 +63,6 @@ namespace Ryujinx.Graphics.Texture.Astc { BinaryReader binReader = new BinaryReader(inputStream); - if (blockWidth > 12 || blockHeight > 12) - { - throw new AstcDecoderException("Invalid block size."); - } - - if (blockDepth != 1 || depth != 1) - { - // TODO: Support 3D textures. - throw new NotImplementedException("3D compressed textures are not unsupported."); - } - using (MemoryStream outputStream = new MemoryStream()) { int blockIndex = 0; @@ -83,6 +71,9 @@ namespace Ryujinx.Graphics.Texture.Astc for (int l = 0; l < levels; l++) { + int sliceSize = width * height * 4; + + for (int k = 0; k < depth; k++) for (int j = 0; j < height; j += blockHeight) for (int i = 0; i < width; i += blockWidth) { @@ -100,7 +91,7 @@ namespace Ryujinx.Graphics.Texture.Astc int decompressedWidth = Math.Min(blockWidth, width - i); int decompressedHeight = Math.Min(blockHeight, height - j); - int baseOffset = mipOffset + (j * width + i) * 4; + int baseOffset = mipOffset + k * sliceSize + (j * width + i) * 4; for (int jj = 0; jj < decompressedHeight; jj++) { @@ -116,10 +107,11 @@ namespace Ryujinx.Graphics.Texture.Astc blockIndex++; } - mipOffset += width * height * 4; + mipOffset += sliceSize * depth; width = Math.Max(1, width >> 1); height = Math.Max(1, height >> 1); + depth = Math.Max(1, depth >> 1); } decoded = outputStream.ToArray();