diff --git a/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
index abd86b358c..30f8cc86df 100644
--- a/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
+++ b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
@@ -13,16 +13,13 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
public readonly uint Id;
- // TODO: get rid of this lock
- private object _listLock = new object();
-
///
/// The value of the syncpoint.
///
public uint Value => (uint)_storedValue;
// TODO: switch to something handling concurrency?
- private List _waiters;
+ private readonly List _waiters;
public Syncpoint(uint id)
{
@@ -39,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// The created SyncpointWaiterHandle object or null if already past threshold
public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
{
- lock (_listLock)
+ lock (_waiters)
{
if (Value >= threshold)
{
@@ -64,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
{
- lock (_listLock)
+ lock (_waiters)
{
_waiters.Remove(waiterInformation);
}
@@ -78,7 +75,10 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
{
uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
- lock (_listLock)
+ SyncpointWaiterHandle expired = null;
+ List expiredList = null;
+
+ lock (_waiters)
{
_waiters.RemoveAll(item =>
{
@@ -86,13 +86,42 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
if (isPastThreshold)
{
- item.Callback();
+ if (expired == null)
+ {
+ expired = item;
+ }
+ else
+ {
+ if (expiredList == null)
+ {
+ expiredList = new List();
+ }
+
+ expiredList.Add(item);
+ }
}
return isPastThreshold;
});
}
+ // Call the callbacks as a separate step.
+ // As we don't know what the callback will be doing,
+ // and it could block execution for a indefinite amount of time,
+ // we can't call it inside the lock.
+ if (expired != null)
+ {
+ expired.Callback();
+
+ if (expiredList != null)
+ {
+ for (int i = 0; i < expiredList.Count; i++)
+ {
+ expiredList[i].Callback();
+ }
+ }
+ }
+
return currentValue;
}
}