From 778011c12ae7905173e02665f397a96686863b89 Mon Sep 17 00:00:00 2001
From: riperiperi <rhy3756547@hotmail.com>
Date: Wed, 19 May 2021 19:26:23 +0100
Subject: [PATCH] Remove ForceDedicatedGpu, as the driver utilities will now do
 that.

---
 Ryujinx.Common/System/ForceDedicatedGpu.cs | 16 ----------------
 Ryujinx/Program.cs                         |  3 ---
 2 files changed, 19 deletions(-)
 delete mode 100644 Ryujinx.Common/System/ForceDedicatedGpu.cs

diff --git a/Ryujinx.Common/System/ForceDedicatedGpu.cs b/Ryujinx.Common/System/ForceDedicatedGpu.cs
deleted file mode 100644
index 60272f1afa..0000000000
--- a/Ryujinx.Common/System/ForceDedicatedGpu.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Common.System
-{
-    public static class ForceDedicatedGpu
-    {
-        public static void Nvidia()
-        {
-            if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
-            {
-                // NOTE: If the DLL exists, we can load it to force the usage of the dedicated Nvidia Gpu.
-                NativeLibrary.TryLoad("nvapi64.dll", out _);
-            }
-        }
-    }
-}
\ No newline at end of file
diff --git a/Ryujinx/Program.cs b/Ryujinx/Program.cs
index db31a2e563..b1fe41a7da 100644
--- a/Ryujinx/Program.cs
+++ b/Ryujinx/Program.cs
@@ -137,9 +137,6 @@ namespace Ryujinx
             // Logging system information.
             PrintSystemInfo();
 
-            // Force dedicated GPU if we can.
-            ForceDedicatedGpu.Nvidia();
-
             // Enable OGL multithreading on the driver, when available.
             DriverUtilities.ToggleOGLThreading(true);