From c9841dab38b85b638a142ca1bd7079d147f70cf3 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Sun, 25 Oct 2020 21:40:50 -0300
Subject: [PATCH] Fix vertex buffer handle null check (#1638)

---
 Ryujinx.Graphics.OpenGL/VertexArray.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/Ryujinx.Graphics.OpenGL/VertexArray.cs b/Ryujinx.Graphics.OpenGL/VertexArray.cs
index cc352761d2..64c6a82198 100644
--- a/Ryujinx.Graphics.OpenGL/VertexArray.cs
+++ b/Ryujinx.Graphics.OpenGL/VertexArray.cs
@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
             {
                 VertexBufferDescriptor vb = vertexBuffers[index];
 
-                if (vb.Buffer.Handle != null)
+                if (vb.Buffer.Handle != BufferHandle.Null)
                 {
                     GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
 
@@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
                 {
                     GL.EnableVertexAttribArray(index);
                 }
-                
+
                 int offset = attrib.Offset;
                 int size   = fmtInfo.Components;
 
@@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.OpenGL
                     continue;
                 }
 
-                if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == null)
+                if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
                 {
                     GL.DisableVertexAttribArray(attribIndex);