using Ryujinx.Audio.Renderer.Common; using System; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Generic interface to represent input information for an effect. /// </summary> public interface IEffectInParameter { /// <summary> /// Type of the effect. /// </summary> EffectType Type { get; } /// <summary> /// Set to true if the effect is new. /// </summary> bool IsNew { get; } /// <summary> /// Set to true if the effect must be active. /// </summary> bool IsEnabled { get; } /// <summary> /// The target mix id of the effect. /// </summary> int MixId { get; } /// <summary> /// Address of the processing workbuffer. /// </summary> /// <remarks>This is additional data that could be required by the effect processing.</remarks> ulong BufferBase { get; } /// <summary> /// Size of the processing workbuffer. /// </summary> /// <remarks>This is additional data that could be required by the effect processing.</remarks> ulong BufferSize { get; } /// <summary> /// Position of the effect while processing effects. /// </summary> uint ProcessingOrder { get; } /// <summary> /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace. /// </summary> Span<byte> SpecificData { get; } } }