forked from Mirror/Ryujinx
0a13900bc9
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType |
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BlockLinearSwizzle.cs | ||
ISwizzle.cs | ||
LinearSwizzle.cs | ||
TextureFactory.cs | ||
TextureHelper.cs | ||
TextureInfo.cs | ||
TextureReader.cs | ||
TextureSwizzle.cs | ||
TextureWriter.cs |