forked from Mirror/Ryujinx
22 lines
648 B
C#
22 lines
648 B
C#
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Shader
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{
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struct ShaderDisposeCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.ShaderDispose;
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private TableRef<ThreadedShader> _shader;
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public void Set(TableRef<ThreadedShader> shader)
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{
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_shader = shader;
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}
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public static void Run(ref ShaderDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._shader.Get(threaded).Base.Dispose();
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}
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}
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}
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