2023-12-04 13:17:13 +00:00
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using Ryujinx.SDL2.Common;
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2021-05-20 23:16:34 +00:00
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using System;
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namespace Ryujinx.Input.SDL2
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{
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public class SDL2KeyboardDriver : IGamepadDriver
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{
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public SDL2KeyboardDriver()
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{
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SDL2Driver.Instance.Initialize();
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}
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public string DriverName => "SDL2";
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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SDL2Driver.Instance.Dispose();
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}
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}
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public void Dispose()
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{
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2023-06-26 01:55:25 +00:00
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GC.SuppressFinalize(this);
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2021-05-20 23:16:34 +00:00
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Dispose(true);
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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{
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return null;
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}
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return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
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}
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}
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2023-06-26 01:55:25 +00:00
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}
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