diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs index f1e025f2a2..c478428325 100644 --- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs +++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs @@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Gal G8R8 = 0x18, R16 = 0x1b, R8 = 0x1d, + BF10GF11RF11 = 0x21, BC1 = 0x24, BC2 = 0x25, BC3 = 0x26, diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 2b0b7403a3..9004e9bae2 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat); case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte); case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float); + case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248); } diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index e934e363d8..de26c397d5 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -37,6 +37,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.A8B8G8R8: case GalTextureFormat.R32: case GalTextureFormat.ZF32: + case GalTextureFormat.BF10GF11RF11: case GalTextureFormat.Z24S8: return Texture.Width * Texture.Height * 4; diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 3a5037bbb7..26129877ab 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); + case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture); case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);