diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 588825d069..108cc197c8 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -1,5 +1,6 @@
 using Ryujinx.Graphics.GAL.Texture;
 using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Graphics.Gpu.Shader;
 using Ryujinx.Graphics.Gpu.State;
 using Ryujinx.Graphics.Shader;
 using System;
@@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
                 dispatchParams.UnpackBlockSizeY(),
                 dispatchParams.UnpackBlockSizeZ());
 
-            _context.Renderer.Pipeline.BindProgram(cs.Interface);
+            _context.Renderer.Pipeline.BindProgram(cs.HostProgram);
 
             var samplerPool = _context.State.Get<PoolState>(MethodOffset.SamplerPoolState);
 
@@ -37,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
 
             _textureManager.SetComputeTextureBufferIndex(_context.State.Get<int>(MethodOffset.TextureBufferIndex));
 
-            ShaderProgramInfo info = cs.Shader.Info;
+            ShaderProgramInfo info = cs.Shader.Program.Info;
 
             var textureBindings = new TextureBindingInfo[info.Textures.Count];
 
diff --git a/Ryujinx.Graphics.Gpu/Engine/ComputeShader.cs b/Ryujinx.Graphics.Gpu/Engine/ComputeShader.cs
deleted file mode 100644
index cc7d4d9964..0000000000
--- a/Ryujinx.Graphics.Gpu/Engine/ComputeShader.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
-    class ComputeShader
-    {
-        public IProgram Interface { get; set; }
-
-        public ShaderProgram Shader { get; }
-
-        public ComputeShader(IProgram program, ShaderProgram shader)
-        {
-            Interface = program;
-            Shader    = shader;
-        }
-    }
-}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/GraphicsShader.cs b/Ryujinx.Graphics.Gpu/Engine/GraphicsShader.cs
deleted file mode 100644
index a8ccc05ac0..0000000000
--- a/Ryujinx.Graphics.Gpu/Engine/GraphicsShader.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
-    class GraphicsShader
-    {
-        public IProgram Interface { get; set; }
-
-        public ShaderProgram[] Shader { get; }
-
-        public GraphicsShader()
-        {
-            Shader = new ShaderProgram[5];
-        }
-    }
-}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index b1326ec572..f48d0a7f82 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL.InputAssembler;
 using Ryujinx.Graphics.GAL.Texture;
 using Ryujinx.Graphics.Gpu.Image;
 using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Gpu.Shader;
 using Ryujinx.Graphics.Gpu.State;
 using Ryujinx.Graphics.Shader;
 using System;
@@ -609,11 +610,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
 
             GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses);
 
-            _vsUsesInstanceId = gs.Shader[0].Info.UsesInstanceId;
+            _vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
 
             for (int stage = 0; stage < Constants.TotalShaderStages; stage++)
             {
-                ShaderProgramInfo info = gs.Shader[stage]?.Info;
+                ShaderProgramInfo info = gs.Shader[stage].Program?.Info;
 
                 _currentProgramInfo[stage] = info;
 
@@ -665,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
                 _bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
             }
 
-            _context.Renderer.Pipeline.BindProgram(gs.Interface);
+            _context.Renderer.Pipeline.BindProgram(gs.HostProgram);
         }
 
         private static Target GetTarget(SamplerType type)
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs
deleted file mode 100644
index 922f4a44e7..0000000000
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs
+++ /dev/null
@@ -1,249 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.State;
-using Ryujinx.Graphics.Shader;
-using Ryujinx.Graphics.Shader.Translation;
-using System;
-using System.Collections.Generic;
-using System.Globalization;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
-    class ShaderCache
-    {
-        private const int MaxProgramSize = 0x100000;
-
-        private GpuContext _context;
-
-        private ShaderDumper _dumper;
-
-        private Dictionary<ulong, ComputeShader> _cpPrograms;
-
-        private Dictionary<ShaderAddresses, GraphicsShader> _gpPrograms;
-
-        public ShaderCache(GpuContext context)
-        {
-            _context = context;
-
-            _dumper = new ShaderDumper(context);
-
-            _cpPrograms = new Dictionary<ulong, ComputeShader>();
-
-            _gpPrograms = new Dictionary<ShaderAddresses, GraphicsShader>();
-        }
-
-        public ComputeShader GetComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
-        {
-            if (!_cpPrograms.TryGetValue(gpuVa, out ComputeShader cpShader))
-            {
-                ShaderProgram shader = TranslateComputeShader(gpuVa);
-
-                shader.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
-                shader.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
-                shader.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
-
-                IShader hostShader = _context.Renderer.CompileShader(shader);
-
-                IProgram program = _context.Renderer.CreateProgram(new IShader[] { hostShader });
-
-                cpShader = new ComputeShader(program, shader);
-
-                _cpPrograms.Add(gpuVa, cpShader);
-            }
-
-            return cpShader;
-        }
-
-        public GraphicsShader GetGraphicsShader(ShaderAddresses addresses)
-        {
-            if (!_gpPrograms.TryGetValue(addresses, out GraphicsShader gpShader))
-            {
-                gpShader = new GraphicsShader();
-
-                if (addresses.VertexA != 0)
-                {
-                    gpShader.Shader[0] = TranslateGraphicsShader(addresses.Vertex, addresses.VertexA);
-                }
-                else
-                {
-                    gpShader.Shader[0] = TranslateGraphicsShader(addresses.Vertex);
-                }
-
-                gpShader.Shader[1] = TranslateGraphicsShader(addresses.TessControl);
-                gpShader.Shader[2] = TranslateGraphicsShader(addresses.TessEvaluation);
-                gpShader.Shader[3] = TranslateGraphicsShader(addresses.Geometry);
-                gpShader.Shader[4] = TranslateGraphicsShader(addresses.Fragment);
-
-                BackpropQualifiers(gpShader);
-
-                List<IShader> shaders = new List<IShader>();
-
-                for (int stage = 0; stage < gpShader.Shader.Length; stage++)
-                {
-                    if (gpShader.Shader[stage] == null)
-                    {
-                        continue;
-                    }
-
-                    IShader shader = _context.Renderer.CompileShader(gpShader.Shader[stage]);
-
-                    shaders.Add(shader);
-                }
-
-                gpShader.Interface = _context.Renderer.CreateProgram(shaders.ToArray());
-
-                _gpPrograms.Add(addresses, gpShader);
-            }
-
-            return gpShader;
-        }
-
-        private ShaderProgram TranslateComputeShader(ulong gpuVa)
-        {
-            if (gpuVa == 0)
-            {
-                return null;
-            }
-
-            ShaderProgram program;
-
-            const TranslationFlags flags =
-                TranslationFlags.Compute   |
-                TranslationFlags.DebugMode |
-                TranslationFlags.Unspecialized;
-
-            TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
-
-            Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
-
-            program = Translator.Translate(code, translationConfig);
-
-            _dumper.Dump(code, compute : true, out string fullPath, out string codePath);
-
-            if (fullPath != null && codePath != null)
-            {
-                program.Prepend("// " + codePath);
-                program.Prepend("// " + fullPath);
-            }
-
-            return program;
-        }
-
-        private ShaderProgram TranslateGraphicsShader(ulong gpuVa, ulong gpuVaA = 0)
-        {
-            if (gpuVa == 0)
-            {
-                return null;
-            }
-
-            ShaderProgram program;
-
-            const TranslationFlags flags =
-                TranslationFlags.DebugMode |
-                TranslationFlags.Unspecialized;
-
-            TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
-
-            if (gpuVaA != 0)
-            {
-                Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
-                Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa,  MaxProgramSize);
-
-                program = Translator.Translate(codeA, codeB, translationConfig);
-
-                _dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
-                _dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
-
-                if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
-                {
-                    program.Prepend("// " + codePathB);
-                    program.Prepend("// " + fullPathB);
-                    program.Prepend("// " + codePathA);
-                    program.Prepend("// " + fullPathA);
-                }
-            }
-            else
-            {
-                Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
-
-                program = Translator.Translate(code, translationConfig);
-
-                _dumper.Dump(code, compute: false, out string fullPath, out string codePath);
-
-                if (fullPath != null && codePath != null)
-                {
-                    program.Prepend("// " + codePath);
-                    program.Prepend("// " + fullPath);
-                }
-            }
-
-            if (program.Stage == ShaderStage.Geometry)
-            {
-                PrimitiveType primitiveType = _context.Methods.PrimitiveType;
-
-                string inPrimitive = "points";
-
-                switch (primitiveType)
-                {
-                    case PrimitiveType.Points:
-                        inPrimitive = "points";
-                        break;
-                    case PrimitiveType.Lines:
-                    case PrimitiveType.LineLoop:
-                    case PrimitiveType.LineStrip:
-                        inPrimitive = "lines";
-                        break;
-                    case PrimitiveType.LinesAdjacency:
-                    case PrimitiveType.LineStripAdjacency:
-                        inPrimitive = "lines_adjacency";
-                        break;
-                    case PrimitiveType.Triangles:
-                    case PrimitiveType.TriangleStrip:
-                    case PrimitiveType.TriangleFan:
-                        inPrimitive = "triangles";
-                        break;
-                    case PrimitiveType.TrianglesAdjacency:
-                    case PrimitiveType.TriangleStripAdjacency:
-                        inPrimitive = "triangles_adjacency";
-                        break;
-                }
-
-                program.Replace(DefineNames.InputTopologyName, inPrimitive);
-            }
-
-            return program;
-        }
-
-        private void BackpropQualifiers(GraphicsShader program)
-        {
-            ShaderProgram fragmentShader = program.Shader[4];
-
-            bool isFirst = true;
-
-            for (int stage = 3; stage >= 0; stage--)
-            {
-                if (program.Shader[stage] == null)
-                {
-                    continue;
-                }
-
-                // We need to iterate backwards, since we do name replacement,
-                // and it would otherwise replace a subset of the longer names.
-                for (int attr = 31; attr >= 0; attr--)
-                {
-                    string iq = fragmentShader?.Info.InterpolationQualifiers[attr].ToGlslQualifier() ?? string.Empty;
-
-                    if (isFirst && iq != string.Empty)
-                    {
-                        program.Shader[stage].Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
-                    }
-                    else
-                    {
-                        program.Shader[stage].Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
-                    }
-                }
-
-                isFirst = false;
-            }
-        }
-    }
-}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs b/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs
new file mode 100644
index 0000000000..210d0720cf
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs
@@ -0,0 +1,19 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+    class CachedShader
+    {
+        public ShaderProgram Program { get; }
+        public IShader       Shader  { get; set; }
+
+        public int[] Code { get; }
+
+        public CachedShader(ShaderProgram program, int[] code)
+        {
+            Program  = program;
+            Code     = code;
+        }
+    }
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Shader/ComputeShader.cs b/Ryujinx.Graphics.Gpu/Shader/ComputeShader.cs
new file mode 100644
index 0000000000..908b04b9df
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/ComputeShader.cs
@@ -0,0 +1,17 @@
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+    class ComputeShader
+    {
+        public IProgram HostProgram { get; set; }
+
+        public CachedShader Shader { get; }
+
+        public ComputeShader(IProgram hostProgram, CachedShader shader)
+        {
+            HostProgram = hostProgram;
+            Shader      = shader;
+        }
+    }
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Shader/GraphicsShader.cs b/Ryujinx.Graphics.Gpu/Shader/GraphicsShader.cs
new file mode 100644
index 0000000000..7bdf68f7e7
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/GraphicsShader.cs
@@ -0,0 +1,16 @@
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+    class GraphicsShader
+    {
+        public IProgram HostProgram { get; set; }
+
+        public CachedShader[] Shader { get; }
+
+        public GraphicsShader()
+        {
+            Shader = new CachedShader[5];
+        }
+    }
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderAddresses.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
similarity index 96%
rename from Ryujinx.Graphics.Gpu/Engine/ShaderAddresses.cs
rename to Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
index 368b5a177d..c0a9162a65 100644
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderAddresses.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
@@ -1,6 +1,6 @@
 using System;
 
-namespace Ryujinx.Graphics.Gpu.Engine
+namespace Ryujinx.Graphics.Gpu.Shader
 {
     struct ShaderAddresses : IEquatable<ShaderAddresses>
     {
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
new file mode 100644
index 0000000000..3fdd28b9e7
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -0,0 +1,350 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Graphics.Shader;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+    class ShaderCache
+    {
+        private const int MaxProgramSize = 0x100000;
+
+        private GpuContext _context;
+
+        private ShaderDumper _dumper;
+
+        private Dictionary<ulong, List<ComputeShader>> _cpPrograms;
+
+        private Dictionary<ShaderAddresses, List<GraphicsShader>> _gpPrograms;
+
+        public ShaderCache(GpuContext context)
+        {
+            _context = context;
+
+            _dumper = new ShaderDumper(context);
+
+            _cpPrograms = new Dictionary<ulong, List<ComputeShader>>();
+
+            _gpPrograms = new Dictionary<ShaderAddresses, List<GraphicsShader>>();
+        }
+
+        public ComputeShader GetComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
+        {
+            bool isCached = _cpPrograms.TryGetValue(gpuVa, out List<ComputeShader> list);
+
+            if (isCached)
+            {
+                foreach (ComputeShader cachedCpShader in list)
+                {
+                    if (!IsShaderDifferent(cachedCpShader, gpuVa))
+                    {
+                        return cachedCpShader;
+                    }
+                }
+            }
+
+            CachedShader shader = TranslateComputeShader(gpuVa, localSizeX, localSizeY, localSizeZ);
+
+            IShader hostShader = _context.Renderer.CompileShader(shader.Program);
+
+            IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { hostShader });
+
+            ulong address = _context.MemoryManager.Translate(gpuVa);
+
+            ComputeShader cpShader = new ComputeShader(hostProgram, shader);
+
+            if (!isCached)
+            {
+                list = new List<ComputeShader>();
+
+                _cpPrograms.Add(gpuVa, list);
+            }
+
+            list.Add(cpShader);
+
+            return cpShader;
+        }
+
+        public GraphicsShader GetGraphicsShader(ShaderAddresses addresses)
+        {
+            bool isCached = _gpPrograms.TryGetValue(addresses, out List<GraphicsShader> list);
+
+            if (isCached)
+            {
+                foreach (GraphicsShader cachedGpShaders in list)
+                {
+                    if (!IsShaderDifferent(cachedGpShaders, addresses))
+                    {
+                        return cachedGpShaders;
+                    }
+                }
+            }
+
+            GraphicsShader gpShaders = new GraphicsShader();
+
+            if (addresses.VertexA != 0)
+            {
+                gpShaders.Shader[0] = TranslateGraphicsShader(addresses.Vertex, addresses.VertexA);
+            }
+            else
+            {
+                gpShaders.Shader[0] = TranslateGraphicsShader(addresses.Vertex);
+            }
+
+            gpShaders.Shader[1] = TranslateGraphicsShader(addresses.TessControl);
+            gpShaders.Shader[2] = TranslateGraphicsShader(addresses.TessEvaluation);
+            gpShaders.Shader[3] = TranslateGraphicsShader(addresses.Geometry);
+            gpShaders.Shader[4] = TranslateGraphicsShader(addresses.Fragment);
+
+            BackpropQualifiers(gpShaders);
+
+            List<IShader> hostShaders = new List<IShader>();
+
+            for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+            {
+                ShaderProgram program = gpShaders.Shader[stage].Program;
+
+                if (program == null)
+                {
+                    continue;
+                }
+
+                IShader hostShader = _context.Renderer.CompileShader(program);
+
+                gpShaders.Shader[stage].Shader = hostShader;
+
+                hostShaders.Add(hostShader);
+            }
+
+            gpShaders.HostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
+
+            if (!isCached)
+            {
+                list = new List<GraphicsShader>();
+
+                _gpPrograms.Add(addresses, list);
+            }
+
+            list.Add(gpShaders);
+
+            return gpShaders;
+        }
+
+        private bool IsShaderDifferent(ComputeShader cpShader, ulong gpuVa)
+        {
+            return IsShaderDifferent(cpShader.Shader, gpuVa);
+        }
+
+        private bool IsShaderDifferent(GraphicsShader gpShaders, ShaderAddresses addresses)
+        {
+            for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+            {
+                CachedShader shader = gpShaders.Shader[stage];
+
+                if (shader.Code == null)
+                {
+                    continue;
+                }
+
+                ulong gpuVa = 0;
+
+                switch (stage)
+                {
+                    case 0: gpuVa = addresses.Vertex;         break;
+                    case 1: gpuVa = addresses.TessControl;    break;
+                    case 2: gpuVa = addresses.TessEvaluation; break;
+                    case 3: gpuVa = addresses.Geometry;       break;
+                    case 4: gpuVa = addresses.Fragment;       break;
+                }
+
+                if (IsShaderDifferent(shader, gpuVa))
+                {
+                    return true;
+                }
+            }
+
+            return false;
+        }
+
+        private bool IsShaderDifferent(CachedShader shader, ulong gpuVa)
+        {
+            for (int offset = 0; offset < shader.Code.Length; offset += 4)
+            {
+                if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)offset) != shader.Code[offset / 4])
+                {
+                    return true;
+                }
+            }
+
+            return false;
+        }
+
+        private CachedShader TranslateComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
+        {
+            if (gpuVa == 0)
+            {
+                return null;
+            }
+
+            ShaderProgram program;
+
+            const TranslationFlags flags =
+                TranslationFlags.Compute   |
+                TranslationFlags.DebugMode |
+                TranslationFlags.Unspecialized;
+
+            TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
+
+            Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+
+            program = Translator.Translate(code, translationConfig);
+
+            int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
+
+            program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
+            program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
+            program.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
+
+            _dumper.Dump(code, compute: true, out string fullPath, out string codePath);
+
+            if (fullPath != null && codePath != null)
+            {
+                program.Prepend("// " + codePath);
+                program.Prepend("// " + fullPath);
+            }
+
+            return new CachedShader(program, codeCached);
+        }
+
+        private CachedShader TranslateGraphicsShader(ulong gpuVa, ulong gpuVaA = 0)
+        {
+            if (gpuVa == 0)
+            {
+                return new CachedShader(null, null);
+            }
+
+            ShaderProgram program;
+
+            const TranslationFlags flags =
+                TranslationFlags.DebugMode |
+                TranslationFlags.Unspecialized;
+
+            TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
+
+            int[] codeCached = null;
+
+            if (gpuVaA != 0)
+            {
+                Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
+                Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa,  MaxProgramSize);
+
+                program = Translator.Translate(codeA, codeB, translationConfig);
+
+                // TODO: We should also check "codeA" into account.
+                codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
+
+                _dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
+                _dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
+
+                if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
+                {
+                    program.Prepend("// " + codePathB);
+                    program.Prepend("// " + fullPathB);
+                    program.Prepend("// " + codePathA);
+                    program.Prepend("// " + fullPathA);
+                }
+            }
+            else
+            {
+                Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+
+                program = Translator.Translate(code, translationConfig);
+
+                codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
+
+                _dumper.Dump(code, compute: false, out string fullPath, out string codePath);
+
+                if (fullPath != null && codePath != null)
+                {
+                    program.Prepend("// " + codePath);
+                    program.Prepend("// " + fullPath);
+                }
+            }
+
+            if (program.Stage == ShaderStage.Geometry)
+            {
+                PrimitiveType primitiveType = _context.Methods.PrimitiveType;
+
+                string inPrimitive = "points";
+
+                switch (primitiveType)
+                {
+                    case PrimitiveType.Points:
+                        inPrimitive = "points";
+                        break;
+                    case PrimitiveType.Lines:
+                    case PrimitiveType.LineLoop:
+                    case PrimitiveType.LineStrip:
+                        inPrimitive = "lines";
+                        break;
+                    case PrimitiveType.LinesAdjacency:
+                    case PrimitiveType.LineStripAdjacency:
+                        inPrimitive = "lines_adjacency";
+                        break;
+                    case PrimitiveType.Triangles:
+                    case PrimitiveType.TriangleStrip:
+                    case PrimitiveType.TriangleFan:
+                        inPrimitive = "triangles";
+                        break;
+                    case PrimitiveType.TrianglesAdjacency:
+                    case PrimitiveType.TriangleStripAdjacency:
+                        inPrimitive = "triangles_adjacency";
+                        break;
+                }
+
+                program.Replace(DefineNames.InputTopologyName, inPrimitive);
+            }
+
+            ulong address = _context.MemoryManager.Translate(gpuVa);
+
+            return new CachedShader(program, codeCached);
+        }
+
+        private void BackpropQualifiers(GraphicsShader program)
+        {
+            ShaderProgram fragmentShader = program.Shader[4].Program;
+
+            bool isFirst = true;
+
+            for (int stage = 3; stage >= 0; stage--)
+            {
+                if (program.Shader[stage].Program == null)
+                {
+                    continue;
+                }
+
+                // We need to iterate backwards, since we do name replacement,
+                // and it would otherwise replace a subset of the longer names.
+                for (int attr = 31; attr >= 0; attr--)
+                {
+                    string iq = fragmentShader?.Info.InterpolationQualifiers[attr].ToGlslQualifier() ?? string.Empty;
+
+                    if (isFirst && iq != string.Empty)
+                    {
+                        program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
+                    }
+                    else
+                    {
+                        program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
+                    }
+                }
+
+                isFirst = false;
+            }
+        }
+    }
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderDumper.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
similarity index 98%
rename from Ryujinx.Graphics.Gpu/Engine/ShaderDumper.cs
rename to Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
index b2eb0f33e0..04ad645b94 100644
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderDumper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
@@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Translation;
 using System;
 using System.IO;
 
-namespace Ryujinx.Graphics.Gpu.Engine
+namespace Ryujinx.Graphics.Gpu.Shader
 {
     class ShaderDumper
     {