diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs index d2571d3d73..b13cc9cab3 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs @@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <summary> /// Sets the index buffer count. - /// This also sets internal state that indicates that the next draw is a indexed draw. + /// This also sets internal state that indicates that the next draw is an indexed draw. /// </summary> /// <param name="state">Current GPU state</param> /// <param name="argument">Method call argument</param> diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs b/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs index 9b46908205..79f8e1e8ae 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs @@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Engine partial class Methods { /// <summary> - /// Resets the value of a internal GPU counter back to zero. + /// Resets the value of an internal GPU counter back to zero. /// </summary> /// <param name="state">Current GPU state</param> /// <param name="argument">Method call argument</param> diff --git a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs index 468a1ed5c5..517caecaf8 100644 --- a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs +++ b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs @@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image }; /// <summary> - /// Try getting the texture format from a encoded format integer from the Maxwell texture descriptor. + /// Try getting the texture format from an encoded format integer from the Maxwell texture descriptor. /// </summary> /// <param name="encoded">The encoded format integer from the texture descriptor</param> /// <param name="isSrgb">Indicates if the format is a sRGB format</param> @@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> - /// Try getting the vertex attribute format from a encoded format integer from Maxwell attribute registers. + /// Try getting the vertex attribute format from an encoded format integer from Maxwell attribute registers. /// </summary> /// <param name="encoded">The encoded format integer from the attribute registers</param> /// <param name="format">The output vertex attribute format</param> diff --git a/Ryujinx.Graphics.Gpu/Image/Pool.cs b/Ryujinx.Graphics.Gpu/Image/Pool.cs index e4cefe9cbc..7cf06d0b01 100644 --- a/Ryujinx.Graphics.Gpu/Image/Pool.cs +++ b/Ryujinx.Graphics.Gpu/Image/Pool.cs @@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// Represents a pool of GPU resources, such as samplers or textures. /// </summary> - /// <typeparam name="T">GPU resource type</typeparam> + /// <typeparam name="T">Type of the GPU resource</typeparam> abstract class Pool<T> : IDisposable { protected const int DescriptorSize = 0x20; @@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// Synchronizes host memory with guest memory. - /// This causes a invalidation of pool entries, + /// This causes invalidation of pool entries, /// if a modification of entries by the CPU is detected. /// </summary> public void SynchronizeMemory() diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index be3d622f9c..e33de1fa4e 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// This causes the texture data to be written back to guest memory. /// If the texture was written by the GPU, this includes all modification made by the GPU /// up to this point. - /// Be aware that this is a expensive operation, avoid calling it unless strictly needed. + /// Be aware that this is an expensive operation, avoid calling it unless strictly needed. /// This may cause data corruption if the memory is already being used for something else on the CPU side. /// </summary> public void Flush() diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs index 91a5fcf60e..b4793f58ff 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs @@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// Shader texture handle. - /// This is a index into the texture constant buffer. + /// This is an index into the texture constant buffer. /// </summary> public int Handle { get; } diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 387e908d69..1572719118 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> - /// Tries to find a existing texture, or create a new one if not found. + /// Tries to find an existing texture, or create a new one if not found. /// </summary> /// <param name="copyTexture">Copy texture to find or create</param> /// <returns>The texture</returns> @@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> - /// Tries to find a existing texture, or create a new one if not found. + /// Tries to find an existing texture, or create a new one if not found. /// </summary> /// <param name="colorState">Color buffer texture to find or create</param> /// <param name="samplesInX">Number of samples in the X direction, for MSAA</param> @@ -381,7 +381,7 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> - /// Tries to find a existing texture, or create a new one if not found. + /// Tries to find an existing texture, or create a new one if not found. /// </summary> /// <param name="dsState">Depth-stencil buffer texture to find or create</param> /// <param name="size">Size of the depth-stencil texture</param> @@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> - /// Tries to find a existing texture, or create a new one if not found. + /// Tries to find an existing texture, or create a new one if not found. /// </summary> /// <param name="info">Texture information of the texture to be found or created</param> /// <param name="flags">The texture search flags, defines texture comparison rules</param> diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs index 6c249ca65b..2e5c2b5d3c 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs @@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// Constructs a new instance of the texture pool. /// </summary> - /// <param name="context"></param> + /// <param name="context">GPU context that the texture pool belongs to</param> public TexturePoolCache(GpuContext context) { _context = context; diff --git a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs index 63a5986ac4..c853da73fb 100644 --- a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs +++ b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs @@ -329,7 +329,7 @@ namespace Ryujinx.Graphics.Gpu } /// <summary> - /// Gets the result of a Arithmetic and Logic operation using registers. + /// Gets the result of an Arithmetic and Logic operation using registers. /// </summary> /// <param name="aluOp">Arithmetic and Logic unit operation with registers</param> /// <param name="a">First operand value</param> diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index de56bacaf4..0acbd94ad0 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -368,7 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Gets the address of the compute uniform buffer currently bound at the given index. /// </summary> /// <param name="index">Index of the uniform buffer binding</param> - /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns> + /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns> public ulong GetComputeUniformBufferAddress(int index) { return _cpUniformBuffers.Buffers[index].Address; @@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="stage">Index of the shader stage</param> /// <param name="index">Index of the uniform buffer binding</param> - /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns> + /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns> public ulong GetGraphicsUniformBufferAddress(int stage, int index) { return _gpUniformBuffers[stage].Buffers[index].Address; diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index d0171b4205..2fc315c3cd 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// The memory is automatically allocated by the memory manager. /// </summary> /// <param name="pa">CPU virtual address to map into</param> - /// <param name="size">Mapping size in bytes</param> + /// <param name="size">Size in bytes of the mapping</param> /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns> public ulong Map(ulong pa, ulong size) { @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This also ensures that the mapping is always done in the first 4GB of GPU address space. /// </summary> /// <param name="pa">CPU virtual address to map into</param> - /// <param name="size">Mapping size in bytes</param> + /// <param name="size">Size in bytes of the mapping</param> /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns> public ulong MapLow(ulong pa, ulong size) { @@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This prevents the reserved region from being used for memory allocation for map. /// </summary> /// <param name="va">GPU virtual address to reserve</param> - /// <param name="size">Reservation size in bytes</param> + /// <param name="size">Size in bytes of the reservation</param> /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns> public ulong ReserveFixed(ulong va, ulong size) { @@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <summary> /// Reserves memory at any GPU memory location. /// </summary> - /// <param name="size">Reservation size in bytes</param> + /// <param name="size">Size in bytes of the reservation</param> /// <param name="alignment">Reservation address alignment in bytes</param> /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns> public ulong Reserve(ulong size, ulong alignment) @@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Gets the address of a unused (free) region of the specified size. + /// Gets the address of an unused (free) region of the specified size. /// </summary> /// <param name="size">Size of the region in bytes</param> /// <param name="alignment">Required alignment of the region address in bytes</param> @@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Translated a GPU virtual address to a CPU virtual address. + /// Translates a GPU virtual address to a CPU virtual address. /// </summary> /// <param name="gpuVa">GPU virtual address to be translated</param> /// <returns>CPU virtual address</returns> diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs index d65814b3f1..6af440c054 100644 --- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs +++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs @@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Removes a item from the list. + /// Removes an item from the list. /// </summary> /// <param name="item">The item to be removed</param> /// <returns>True if the item was removed, or false if it was not found</returns> @@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// It only ensures that the item returned overlaps the specified memory range. /// </remarks> /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes or the rangee</param> + /// <param name="size">Size in bytes of the range</param> /// <returns>The overlapping item, or the default value for the type if none found</returns> public T FindFirstOverlap(ulong address, ulong size) { @@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Gets all items on the list overlapping the specified memory range. /// </summary> /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes or the rangee</param> + /// <param name="size">Size in bytes of the range</param> /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param> /// <returns>The number of overlapping items found</returns> public int FindOverlaps(ulong address, ulong size, ref T[] output) @@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This method is faster than the regular method to find all overlaps. /// </remarks> /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes or the rangee</param> + /// <param name="size">Size in bytes of the range</param> /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param> /// <returns>The number of overlapping items found</returns> public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output) @@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Performs binary search for items overlapping a given memory range. /// </summary> /// <param name="address">Start address of the range</param> - /// <param name="size">Size of the range in bytes</param> + /// <param name="size">Size in bytes of the range</param> /// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns> private int BinarySearch(ulong address, ulong size) { diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs index 9e15453340..853e5dfdd3 100644 --- a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs +++ b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs @@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu } /// <summary> - /// Pushes a argument to the macro call argument FIFO. + /// Pushes an argument to the macro call argument FIFO. /// </summary> /// <param name="argument">Argument to be pushed</param> public void PushArgument(int argument) diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs index f673d296c8..c6052f4a65 100644 --- a/Ryujinx.Graphics.Gpu/State/GpuState.cs +++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs @@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Gpu.State } /// <summary> - /// Writes a offset value at the uniform buffer offset register. + /// Writes an offset value at the uniform buffer offset register. /// </summary> /// <param name="offset">The offset to be written</param> public void SetUniformBufferOffset(int offset)